Page 92 - D&D Bestiary
P. 92

Large dragon, lawful evil
                                                            Armor Class 18 (natural armor)
          Huge dragon,  lawful evil                         Hit Points 152 (16d10 + 64)
                                                            Speed 40ft., burrow 20ft., fly 80ft.
          Armor Class 19 (natural armor)
          Hit Points 225  (18d12 + 108)                       STR    DEX    CON      INT    WIS    CHA
          Speed 40ft., burrow 30ft., fly 80ft.               21  (+5)   10 (+0)   19 (+4)   14 (+2)   13 (+ 1)   17 (+3)
            STR    DEX     CON     INT    WIS    CHA        Saving Throws Dex +4, Con +8, Wis +5, Cha +7
           25  (+7)   10 (+0)   23  (+6)   16 (+3)   15  (+2)   19 (+4)   Skills Perception +9, Stealth +4
                                                            Damage Immunities lightning
          Saving Throws Dex +5, Con + 11, Wis +7, Cha +9    Senses blindsight 30ft., darkvision 120ft., passive Perception 19
          Skills Perception +  12, Stealth +5               Languages Common, Draconic
          Damage Immunities lightning                       Challenge 9 (5,000 XP)
          Senses blindsight 60ft., darkvision 120ft., passive Perception 22
          Languages Common, Draconic
          Challenge 16 (15,000 XP)
                                                            Multiattack. The dragon makes three attacks: one with its bite
                                                            and two with its claws.
          Legendary Resistance (3fDay).  If the dragon fails a saving
          throw, it can choose to succeed instead.          Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one
                                                            target. Hit: 16 (2d10 + 5)  piercing damage plus 5 (ld10)
          ACTIONS
                                                            lightning damage.
          Multiattack. The dragon can use its Frightful Presence. It then
                                                            Claw.  Melee Weapon Attack: +9 to hit,  reach 5 ft., one target.
          makes three attacks: one with its bite and two with its claws.
                                                            Hit: 12 (2d6 + 5)  slashing damage.
          Bite.  Melee Weapon Attack: +12 to hit, reach 10ft., one
                                                            Lightning Breath (Recharge 5-6). The dragon exhales lightning
          target. Hit: 18 (2d10 + 7)  piercing damage plus 5 (1d10)
          lightning damage.                                 in  an 60-foot line that is 5 feet wide. Each creature in that line
                                                            must make a DC 16 Dexterity saving throw, taking 55  (10d10)
          Claw. Melee Weapon Attack:+ 12 to hit, reach 5 ft., one target.   lightning damage on a failed save, or half as much damage on
          Hit: 14 (2d6 + 7)  slashing damage.               a successful one.
          Tail.  Melee Weapon Attack: +12 to hit, reach 15ft., one target.
          Hit: 16 (2d8 + 7)  bludgeoning damage.
                                                            BLUE DRAGON WYRMLING
          Frightful Presence.  Each creature of the dragon's choice that
                                                            Medium dragon, lawful evil
          is within 120 feet of the dragon and aware of it must succeed
          on a DC 17 Wisdom saving throw or become frightened for 1
                                                           Armor Class 17 (natural armor)
          minute. A creature can repeat the saving throw at the end of
                                                            Hit Points 52 (8d8 + 16)
          each of its turns, ending the effect on itself on a success. If a
                                                           Speed 30ft., burrow 15ft., fly 60ft.
          creature's saving throw is successful or the effect ends for it,
          the creature is immune to the dragon's Frightful Presence for
                                                              STR    DEX    CON     INT    WIS    CHA
          the next 24 hours.
                                                             17 (+3)   10 (+0)   15 (+2)   12 (+1)   11 (+0)   15 (+2)
          Lightning Breath (Recharge 5-6). The dragon exhales lightning
          in a 90-foot line that is 5 feet wide. Each creature in that line   Saving Throws Dex +2, Con +4, Wis +2, Cha +4
          must make a DC 19 Dexterity saving throw, taking 66  (12d10)   Skills Perception +4, Stealth +2
          lightning damage on a failed save, or half as much damage on   Damage Immunities lightning
                                                           Senses blindsight 10ft., darkvlsion 60 ft., passive Perception 14
          a successful one.
                                                           Languages Draconic
          LEGENDARY ACTIONS                                Challenge 3 (700 XP)
         The dragon can take 3 legendary actions, choosing from the
          options below. Only one legendary action option can be used
                                                           ACTIONS
          at a time and only at the end of another creature's turn. The
          dragon regains spent legendary actions at the start of its turn.   Bite.  Melee Weapon Attack: +5 to hit,  reach 5 ft., one
                                                           target. Hit: 8 (1d10 + 3)  piercing damage plus 3 (1d6)
          Detect. The dragon makes a Wisdom (Perception) check.   lightning damage.
         Tail Attack. The dragon makes a tail attack.
         Wing Attack (Costs 2 Actions). The dragon beats its wings.   Lightning Breath (Recharge 5-6}. The dragon exhales lightning
           Each creature within 10 feet of the dragon must succeed   in  a 30-foot line that is 5 feet wide. Each creature in that line
           on a  ·DC 20 Dexterity saving throw or take 14 (2d6 + 7)   must make a DC 12 Dexterity saving throw, taking 22 (4d10)
           bludgeoning damage and be knocked prone. The dragon can   lightning damage on a failed save, or half as much damage on
           then fly  up to half its flying speed.          a successful one.
   87   88   89   90   91   92   93   94   95   96   97