Page 90 - D&D Bestiary
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          BLACK DRAGON                                     A BLACK DRAGON'S LAIR
          The most evil-tempered and vile of the chromatic   Black dragons dwell in swamps on the frayed edges
          dragons, black dragons collect the wreckage and   of civilization. A black dragon's lair is a dismal cave,
          treasures of fallen peoples. These dragons loathe seeing   grotto, or ruin that is at least partially flooded, providing
          the weak prosper and revel in the collapse of humanoid   pools where the dragon rests, and where its victims can
          kingdoms. They make their homes in fetid swamps and   fr rment. The lair is littered with the acid-pitted bones
          crumbling ruins where kingdoms once stood.       qf previous victims and the fly-ridden carcasses of fresh
           With deep-socketed eyes and broad nasal openings,   kills,,watched over by crumbling statues. Centipedes,
          a black dragon's face resembles a skull. Its curving,   scorpions, and snakes infest the lair, which is filled with
          segmented horns are bone-colored near the base and   the stench of death and decay.
          darken to dead black at the tips. As a black dragon ages,
          the flesh around its horns and cheekbones deteriorates   LAIR AcTIONs
          as though eaten by acid, leaving thin layers of hide that   On initiative count 20 (losing initiative ties), the dragon
          enhance its skeletal appearance. A black dragon's head   takes a lair action to cause one of the following effects;
          is marked by spikes and horns. Its tongue is flat with a   the dragon can't use the same effect two rounds in a row:
          forked tip, drooling slime whose acidic scent adds to the   Pools of water that the dragon can see within 120 feet
          dragon's reek of rotting vegetation and foul water.   of it surge outward in a grasping tide. Any creature on
           When it hatches, a black dragon has glossy black   the ground within 20 feet of such a pool must succeed
          scale. As it ages, its scales become thicker and duller,   on a DC 15 Strength saving throw or be pulled up to
          helping it blend in to the marshes and blasted ruins that   20 feet into the water and knocked prone.
          are its home.                                    •  A cloud of swarming insects fills a 20-foot-radius
           Brutal and Cruel. All chromatic dragons are evil, but   sphere centered on a point the dragon chooses within
          black dragons stand apart for their sadistic nature. A   120 feet of it. The cloud spreads around corners and
          black dragon lives to watch its prey beg for mercy, and   remains until the dragon dismisses it as an action,
          will often offer the illusion of respite or escape before   uses this lair action again, or dies. The cloud is
          finishing off its enemies.                         lightly obscured. Any creature in the cloud when it
           A black dragon strikes at its weakest enemies first,   appears must make on a DC 15 Constitution saving
          ensuring a quick and brutal victory, which bolsters its   throw, taking 10 (3d6) piercing damage on a failed
          ego as it terrifies its remaining foes. On the verge of   save, or half as much damage on a successful one. A
          defeat, a black dragon does anything it can to save itself,   creature that ends its turn in the cloud takes 10 (3d6)
          but it accepts death before allowing any other creature   piercing damage.
          to claim mastery over it.                          Magical darkness spreads from a point the dragon
           Foes and Servants. Black dragons hate and fear other   chooses within 60 feet of it, filling a 15-foot-radius
          dragons. They spy on draconic rivals from afar, looking   sphere until the dragon dismisses it as an action, uses
          for opportunities to slay weaker dragons and avoid   this lair action again, or dies. The darkness spreads
          stronger ones. If a stronger dragon threatens it, a black   around corners. A creature with darkvision can't see
          dragon abandons its lair and seeks out new territory.   through this darkness, and nonmagicallight can't
           Evillizardfolk venerate and serve black dragons,   illuminate it. If any of the effect's area overlaps with
          raiding humanoid settlements for treasure and food to   an area of light created by a spell of 2nd level or lower,
          give as tribute and building crude draconic effigies along   the spell that created the light is dispelled.
          the borders of their dragon master's domain.
           A black dragon's malevolent influence might also   REGIONAL EFFECTS
          cause the spontaneous creation of evil shambling   The region containing a legendary black dragon's lair
          mounds that seek out and slay good creatures     is warped by the dragon's magic, which creates one or
          approaching the dragon's lair.                   more of the following effects:
           Kobolds infest the lairs of many black dragons like
                                                           •  The land within 6 miles of the lair takes twice as long
         vermin. They become as cruel as their dark masters,
                                                             as normal to traverse, since the plants grow thick and
          often torturing and weakening captives with centipede
                                                             twisted, and the swamps are thick with reeking mud.
          bites and scorpion stings before delivering them to sate
                                                             Water sources within 1 mile of the lair are supernat-
          the dragon's hunger.
                                                             urally fouled. Enemies of the dragon that drink such
           Wealth of the Ancients. Black dragons hoard the
                                                             water regurgitate it within minutes.
          treasures and magic items of crumbled empires and
                                                           •  Fog lightly obscures the land within 6 miles of the lair.
          conquered kingdoms to remind themselves of their
          greatness. The more civilizations a dragon outlasts,   If the dragon dies, vegetation remains as it has grown,
          the more entitled it feels to claim the wealth of current   but other effects fade over ld10 days.
          civilizations for itself.







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