Page 193 - World of Darkness
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grand sword duel. But that encounter forges an alliance of  the context of the story. For example, spirits
                  heroes whose like has rarely been seen since.       and ghosts are very real in the World of Dark-
                      Storyteller-controlled characters are the ultimate  ness. In our world, however, they seem to exist
                  paragons of conflict. What fun is it destroying a crime  only in the imagination, as metaphors or dream-
                  empire if you never get to take on the boss himself? Would  like images signifying truths we can’t grasp con-
                  we know the name of Elliot Ness without his rival Al  sciously, but truths important to us nonetheless.
                  Capone? Robin Hood without the Sheriff of Nottingham?  The great advantage of a Storytelling game is that
                  Woodward and Bernstein without Nixon? Encountering  we can bring these metaphors to life, to con-
                  a Storyteller rival is one of the most memorable events in  front them and interact with them in the guise
                  any story.                                          of Storytelling characters. Moments of epiphany
                      To sum up, conflict — overcoming obstacles, whether  come when the Muse speaks through us — a
                  they are people, things or even one’s own conscience  spontaneous encounter with art. This is myth,
                  (think of Hamlet) — provides drama.                 metaphor come to life. The literal or imagistic
                                                                      means used to convey it are just props and stage
                  Setting                                             decorations.
                      The locales in which your stories take place are char-  This doesn’t mean Storytellers should arti-
                  acters, too. They may not walk and talk, but they still  ficially construct their stories and characters
                  communicate messages, whether it’s the safe vibe of a sanc-  around cardboard archetypes and prefigured
                  tum or the bone-chilling fear of a tomb.            “hero quest” templates, following some formula
                      The World of Darkness is our world as seen through a  set forth in a screenplay-writing book. It means
                  gloomy and twisted lens. This perspective allows you to  you should be aware of the power of myth —
                  mine inspiration for stories from your own neighborhood,  living metaphor — to greatly enhance a story,
                  or to even set your stories there. You can re-imagine the  to add depth through resonance with mythic
                  gas-station attendant as the servant of a vile, unseen mon-  themes. To this end, think mythically, not liter-
                  ster, or the college dean as the thrall of some otherworldly  ally.
                  horror.
                      There are strange legends in real life that we’ve all
                  heard, places around town that seem tailor-made for su-
                  store downtown with the creepy owner who doesn’t like How to Tell
                  pernatural stories. You know that old barbershop supply
                  customers? Some say he sells black-magic supplies in the
                  back — just ask him and he’ll show you. This kid went  Stories
                  back there once, but he won’t talk about what he saw.
                  What’s really going on there?                       Now that you know the basic elements that make up
                      Providing an interesting and believable setting relies  a story, you should know the best methods for telling one.
                  on balancing the real and unreal. Urban legends mixed  Just as with any art or craft, Storytelling techniques are
                  with real places — actual houses you’ve walked past at  innumerable. Everyone has his own style or methods. Here
                  dusk, the alley near your workplace that nobody wants to  are the few of the most basic and useful ones that you
                  go down, the old lagoon in the woods that everyone’s afraid  should be aware of.
                  to swim. In a sense, this is a re-enchantment of the world,
                  although in the World of Darkness the effect is more of-  Inspiration
                  ten chilling and terrifying than awe-inspiring.     Perhaps the most often-asked question of any writer
                                                                  is, “Where do you get your ideas?” Perhaps the best an-
                                                                  swer is that given by Neil Gaiman: “I make them up.” But
                                                                  how exactly do you do that? Anyone has the creative
                             Thinking Mythically                  power to make up stories, but the best stories have ideas
                         Storytelling games are about amazing things  or events that appeal to others, that communicate some-
                      happening to characters in interesting places,  thing the audience can grasp. There are various means of
                      described with passion and intensity by players.  finding inspiration — the creative spark — for stories that
                      The details of a particular villain or an ominous  can enchant others. Some good sources are:
                      graveyard are vital to evoking a scene. But don’t  • Current events and history: Read about what’s
                      get too caught up in the literal. Events resonate  going on in the world or what happened in the past (since
                      on deeper levels, the levels of myth and poetry.  we seem doomed to repeat history). Feel free to steal ideas
                      In other words, events can be metaphors for  directly from actual events. Television shows about law-
                      powerful ideas.                             yers do this all the time, with stories “ripped from today’s
                         Storytelling allows us to make the meta-  headlines,” focusing on the legal implications of various
                      phorical literal, to take what would otherwise  social conflicts. Even if your game is set in our times, his-
                      be fantastic or unreal and make it seem real within

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             Chapter 8- STORYTELLING
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