Page 197 - World of Darkness
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It’s every player’s job to be lenient and patient with  Finally, determined to know what’s happening and
                  other players and the Storyteller. If mistakes are made,  to potentially save someone or himself, a character ex-
                  point them out (if necessary) and move on. Don’t belabor  ceeds the boundaries of logic in order to understand what’s
                  the point. It’s impossible not to occasionally make a deci-  really going on. The character suspects his wife’s every
                  sion you regret — you’re making this up as you go. Just  act and sneaks into the building where he saw her go the
                  don’t mock someone mercilessly for a mistake. What goes  night before.
                  around comes around. You’ll make your own mistakes soon  By stepping outside the bounds of ordinary existence,
                  enough.                                         a character begins to see past the illusion of everyday life
                      The point to remember is that you all create a spon-  to understand that another reality exists beyond. He is
                  taneous story experience. That’s an amazing thing. Many  exposed to the barest facts of the supernatural, that some-
                  professional actors, directors and writers would be scared  thing is wrong in the world, that the life he leads is a lie
                  to death to even contemplate the idea. Unlike the mil-  and that he has willingly participated in it — until this
                  lions of dollars that can be lost by screwing up a film, there  moment.
                  are no consequences to screwing up in Storytelling. It’s a  So, what is the truth? What goes on in the shadows
                  game, and in the end you produce a work of imagination  and places where humanity is not meant to see? The char-
                  that outshines any blemishes that go into its making.  acters in your game probably don’t get to know just yet.
                                                                  That’s the stuff for books such as Vampire: The Requiem
                  Preliminary Story                               in which characters discover the undead by becoming them.
                                                                  But the characters can get a taste of the truth now, enough
                                                                  so that they search voraciously for more. In so doing, they
                      Any first story for a character or group in the World
                  of Darkness is a dread initiation. Characters go from ordi-  get to know more and more and leave their former igno-
                                                                  rant bliss behind.
                  nary, everyday people struggling with hardship and op-
                                                                      Thus, characters’ first story in the World of Darkness
                  pression to people who get a glimmer that something more  doesn’t involve dead giveaways of what reality actually is.
                  is at work out there. All the turmoil of the world that was
                  taken for granted before now gains some context. Hints  They don’t discover fang marks on loved ones’ necks and
                                                                  immediately get to conclude “Vampires!” Rather, you
                  and allusions suggest that a previously unknown force may
                  be at the root of it all. Hidden beneath the everyday world,  should allude to the impact of monsters on humanity and
                                                                  allow characters to see those allusions for what they are,
                  inexplicable activities are underway and strange beings
                  ply schemes. Something or someone is there that gains  rather than as the coverup they’re meant to be. A loved
                                                                  one may indeed be fed upon by a vampire, but bite marks
                  from humanity’s suffering, and those forces may or may
                  not be of this world. Making these discoveries is an initia-  aren’t the evidence of it. The truth is far more insidious.
                                                                  A wife is increasingly distracted; glassy-eyed. She needs
                  tion into the real World of Darkness.
                      Your first story ideally does not catapult previously  more and more sleep for no apparent reason. She loses
                  ordinary folks into vampire havens, werewolf packs or  interest in her husband and spends more and more time
                  wizard covens. That immersion may be too much, too soon  out after dark “with friends.” On the surface, her activity
                                                                  seems mundane (if adulterous). The truth of something
                  for your players, and certainly for the comprehension of
                  their characters. Driving to work one morning and know-  more going on only emerges when she goes from acting
                                                                  unlike herself to becoming someone altogether different,
                  ing unequivocally that vampires exist that night is prob-
                  ably too extreme a transition for anyone to handle. The  the plaything of a monstrous, hidden force. The charac-
                                                                  ters of your troupe should witness this kind of subtle trans-
                  result is not motivation to explore further, but to run for
                  one’s life, and that doesn’t make for very enjoyable  formation, and as a result grasp that the world is not as it
                                                                  seems.
                  Storytelling games.
                      Instead, your first game ideally introduces the char-
                  acters to the unknown slowly. They get hints and glimpses  The Premise
                  of the truth — that things stalk the shadows, that people  Before you can suggest to players’ characters that the
                  are not necessary in control of their own fate, that hu-  world is inherently wrong, you need a premise for the bi-
                  manity is not at the top of the food chain. At first, some-  zarre circumstances that arise. What freakish, disturbing
                  one or something in a character’s life is strangely upset or  or alarming developments suggest to characters that there’s
                  not as it should be. The problem could be rationalized  more to the world than they know? These plot hooks are
                  away, but the character notices that there’s a bigger, mys-  typically odd events, strange behaviors, circumstances that
                  terious problem at work. His wife’s behavior is not only  can’t be explained easily, or encounters that simply linger
                  out of the ordinary, it borders on the inexplicable or im-  in the mind and won’t let characters rest. Like a scratch
                  possible. Further exploration reveals cracks in reality.  that can’t be itched, these events motivate characters to
                  Things that should not or could not happen are under-  act, investigate and try to comprehend. By doing so, char-
                  way. His wife seems to have dedicated herself to some-  acters scratch the surface of reality.
                  thing he can’t understand or see, but it definitely has a  You can organize such initial stories with a group or
                  hold over her.                                  with individual characters. A group of ordinary folks needs
                                                                  a reason to be together in the first place, such as employ-

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             Chapter 8- STORYTELLING
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