Page 45 - World of Darkness
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Her research was simply not panning out as she hoped, Memorizing and Remembering
but after another pep talk, she forced herself back into the
stacks. What other choice did she have? It was when Dice Pool: Intelligence + Composure
reaching for a book on Sanskrit that she made her real Action: Reflexive
discovery. A dusty old volume that seemed to have fallen Committing something such as a name or a facial fea-
between bookcases. It was bound in leather — or something ture to memory can require an Intelligence + Composure
like it — and had no publication date. Indeed, the book was roll, as can recalling that information later. The more calm
nothing like she had ever seen before. No end papers. No your character is the more likely it is that she retains the
table of contents. It just launched into some strange text. knowledge. If the information is familiar to your charac-
ter or referenced often, no roll is required unless she’s ner-
The next thing she knew, Becky had passed hours vous or under pressure (Storyteller’s discretion). If the in-
studying the book. It had characters reminiscent of Latin and formation is brief or simple, such as a license-plate num-
Greek, yet different, with odd pictographs throughout. As ber, no modifiers may apply. The Storyteller may impose
near as she could tell, it was dedicated to a religion or to bonuses or penalties under various circumstances. Memo-
ceremonies of some kind, but from what culture she had no rizing or recalling something at one’s leisure offers a +1 to
idea. She did know that if she was ever going to find out, she +3 bonus. A common name such as “Dave” is easy to
would need more time with it. memorize (+3). Extensive information, details studied
The raw power of the mind. Cognitive capacity. The in- quickly or distractedly, or unusual or strange facts such as
herent capability to digest, comprehend and remember infor- foreign names are harder to remember (-1 to -5). Features
mation— and to learn more. Intelligence is a direct measure of witnessed hours ago are easy to recall (+1), while those
how smart your character is. She may be dull-minded or have observed days, weeks or years ago are harder to conjure up
narrow-vision. She may be book-smart, or she may simply be (-1 to -5).
able to grasp concepts, interpret situations and solve problems Storytellers can make memory rolls on players’ be-
quickly. Intelligence is valued by planners, theorists, scholars, half so the veracity of information called forth is never
white-collar employees and leaders. certain. Another option is to forego rolls if a player re-
members (or does not remember) the details.
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Chapter 2- ATTRIBUTES

