Page 45 - World of Darkness
P. 45

Her research was simply not panning out as she hoped,  Memorizing and Remembering
                  but after another pep talk, she forced herself back into the
                  stacks. What other choice did she have? It was when  Dice Pool: Intelligence + Composure
                  reaching for a book on Sanskrit that she made her real  Action: Reflexive
                  discovery. A dusty old volume that seemed to have fallen  Committing something such as a name or a facial fea-
                  between bookcases. It was bound in leather — or something  ture to memory can require an Intelligence + Composure
                  like it — and had no publication date. Indeed, the book was  roll, as can recalling that information later. The more calm
                  nothing like she had ever seen before. No end papers. No  your character is the more likely it is that she retains the
                  table of contents. It just launched into some strange text.  knowledge. If the information is familiar to your charac-
                                                                  ter or referenced often, no roll is required unless she’s ner-
                      The next thing she knew, Becky had passed hours  vous or under pressure (Storyteller’s discretion). If the in-
                  studying the book. It had characters reminiscent of Latin and  formation is brief or simple, such as a license-plate num-
                  Greek, yet different, with odd pictographs throughout. As  ber, no modifiers may apply. The Storyteller may impose
                  near as she could tell, it was dedicated to a religion or to  bonuses or penalties under various circumstances. Memo-
                  ceremonies of some kind, but from what culture she had no  rizing or recalling something at one’s leisure offers a +1 to
                  idea. She did know that if she was ever going to find out, she  +3 bonus. A common name such as “Dave” is easy to
                  would need more time with it.                   memorize (+3). Extensive information, details studied
                      The raw power of the mind. Cognitive capacity. The in-  quickly or distractedly, or unusual or strange facts such as
                  herent capability to digest, comprehend and remember infor-  foreign names are harder to remember (-1 to -5). Features
                  mation— and to learn more. Intelligence is a direct measure of  witnessed hours ago are easy to recall (+1), while those
                  how smart your character is. She may be dull-minded or have  observed days, weeks or years ago are harder to conjure up
                  narrow-vision. She may be book-smart, or she may simply be  (-1 to -5).
                  able to grasp concepts, interpret situations and solve problems  Storytellers can make memory rolls on players’ be-
                  quickly. Intelligence is valued by planners, theorists, scholars,  half so the veracity of information called forth is never
                  white-collar employees and leaders.             certain. Another option is to forego rolls if a player re-
                                                                  members (or does not remember) the details.
















































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             Chapter 2- ATTRIBUTES
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