Page 46 - World of Darkness
P. 46

Roll Results                                    Defense
                Dramatic Failure: The information is memorized or
             remembered incorrectly, to be determined by the Story-  Derived Traits: Wits or Dexterity
             teller.                                            Action: Reflexive
                Failure: In one ear and out the other, or your charac-  The lowest of your character’s Wits or Dexterity is
             ter draws a blank.                              used to determine his Defense trait, which is subtracted
                Success: The details are at your character’s disposal.  from incoming Brawl, Weaponry and throwing attacks.
                Exceptional Success: Your character has access to not  See p. 152 for more information
             only what’s important, but to related information on the
             topic or details of where and when the facts were memo-  Perception
             rized.                                             Dice Pool: Wits + Composure or a relevant Skill in
                Suggested Equipment: Book or television show re-  place of Composure (see the “Skill-Based Perception”
             lated to the topic (+1), photograph taken at the event  sidebar)
             (+2)                                               Action: Reflexive
                Possible Penalties: Extensive information (-3 to -5),  Sometimes subtle or instantaneous actions occur
             details studied quickly or distractedly (-1 to -2), unusual  around your character, testing his powers of observation.
             or strange facts (-1 to -2), items observed days, weeks or  A shape races by. Someone hides behind nearby bushes.
             years ago (-1 to -5)                            Maybe your character recognizes these events. Maybe he
                                                             goes oblivious to them. Alternatively, a single unusual
             Wits                                            phenomenon is in his presence, and he may (or may not)
                                                             recognize it without trying. Maybe a piece of furniture is
                Martin had accepted some weird jobs, but this one took  out of place in a room or a door is unlocked when it should
             the cake. He’d installed or repaired plumbing across the city.  be locked.
             He liked the work; jobs could be challenging and fun.  The Storyteller typically knows when something un-
             Busting open drywall and messing with pipes was like  usual or out of place occurs in your character’s vicinity,
             tinkering with the skeleton of a building. You got to see  and may call for a reflexive Wits + Composure roll for
             straight into people’s private worlds. Sometimes you even got  your character to recognize it. Such observation almost
             to peek at the skeletons in their closets.      always occurs without your character intentionally search-
                But why be hired to do a full re-pipe at this place and be  ing or looking (that’s the province of “Investigation,” p.
             told not to go on the top floor? Martin had to know. So,  59). Perception rolls simply check to see if your character
             when the greasy guy who hired him caught him at the top of  instinctually notices what’s going on. In many cases, the
             the stairs, Martin had to think fast.           Storyteller may make perception rolls for you, so that you
                                                             remain as aware or unaware of what’s going on as your
                “Yeah, I tried to find you. It’s uh… it’s what I was  character.
             afraid of. An old building like this, the fittings have given  Roll Results
             way from wood rot or something. We’re, uh… we’re gonna  Dramatic Failure: Your character notices something
             need to re-route all the pipes upstairs instead of running the  strange or out of place, but it’s not what has actually oc-
             same lines.”                                    curred, or he makes a dangerous assumption about the
                Damn, that was good, he thought. Might be able to  event. A picture hanging at an odd angle indicates that
             squeeze some extra bucks out of this job.       someone has moved it, but your character assumes that a
                The other man didn’t seem convinced.         door has been slammed, shifting the piece of art.
                The ability to think on one’s feet, under pressure or  Failure: Your character notices nothing amiss or out
             duress, without letting them see you sweat. Wits also en-  of place.
             compasses an eye for detail, the ability to absorb what’s  Success: Your character recognizes that something
             going on in the environment, and to react to events. It  has happened. If he wants to learn more, Investigation
             might mean recognizing that the temperature in a room  rolls are called for. See “Investigation,” p. 59.
             slowly drops, that a landscape painting incorporates a dis-  Exceptional Success: Your character not only recog-
             guised human face, or that a trap is about to be sprung.  nizes when something unusual or quick happens nearby,
             Wits involves the powers of perception and response. Your  he sees it all happen and gets a good look. Or he notices a
             character may be oblivious, dumbfounded, quick-eyed or  variety of things that are amiss in his surroundings, just by
             wary. The trait is useful for entrepreneurs, charlatans, ath-  entering the room.
             letes, tacticians, lawyers and criminals.          Suggested Equipment: Hopped-up on caffeine (+1)
                                                             or amphetamines (+2)
                                                                Possible Penalties: Dark (-3), obscuring weather (-1
                                                             to -3), subtle detail (-1), obscure detail (-3), distracting
                                                             circumstances (-1 to -3)





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                                                               ATTRIBUTE DESCRIPTIONS- MENTAL
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