Page 62 - World of Darkness
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Robert was slumped on his side in the back seat, a thin,  or operating room, where science and technology does
             keening moan escaping his lips. Jenny clambered out of the  much of the work of healing injuries. Typically, Dexterity
             passenger seat and looked him over. There wasn’t much she  + Medicine is rolled when a patient is dying while being
             could see in the shifting bands of light from the street lamps.  cared for. Intelligence + Medicine is rolled once a patient
             Biting her lip, she ran her hands over Robert’s chest and  has been stabilized and can undergo long-term care.
             back. When she held them up to the light, they were red-  Achieving sufficient successes (equal to the total,
             black with blood. “Shit,” she said, noting a froth of bubbles  overall Health points lost by the patient) restores one
             in the blood on her palms. “The bullet’s hit his right lung. I  Health point lost to bashing damage, in addition to any
             need a credit card!”                            healing that the character already does under his own
                “What?”                                      power. A patient may regain no more than one “extra”
                                                             Health point by this means per day. Alternatively, a pa-
                “Plastic! I need something stiff and waterproof that I  tient who’s bleeding to death or in a coma is stabilized if
             can use to plug the hole or his lung will collapse! Give me  one success is achieved on the roll. (The loss of Health
             your damn wallet!”                              points to aggravated damage each minute is stopped; see
                The Medicine Skill reflects a character’s training and  “Incapacitation,” p. 173.)
             expertise in human physiology and how to treat injuries  Round-the-clock, intensive care diminishes a patient’s
             and illness. The trait represents knowledge of human  injuries, downgrading the nature of wounds by one de-
             anatomy and basic medical treatments. Characters with a  gree. Thus, a lethal wound can be downgraded to bash-
             low level in this Skill (1 to 2) often possess only rudimen-  ing, and an aggravated wound can be downgraded to le-
             tary first-aid training, while characters with high levels  thal. Such treatment can occur only in a hospital or other
             (3+) are the equivalent of physicians or surgeons.  intensive-care facility. An extended Intelligence + Medi-
                Possessed by: Medical students, paramedics, physi-  cine roll is made. The number of successes required is five
             cians, psychologists, surgeons                  for a lethal wound and 10 for an aggravated one. Each roll
                Specialties: Emergency Care, Pathology, Pharmaceu-  requires an hour.
             ticals, Physical Therapy, Surgery                  This kind of treatment always focuses on the worst of
                                                             the patient’s injuries first. Thus, an aggravated wound is
             Roll Results                                    downgraded to lethal before a lethal wound is downgraded
                Dramatic Failure: Your character has made an im-  to bashing. No more than one wound can be downgraded
             proper diagnosis of a patient’s condition and his treatment  per day of treatment.
             makes the condition worse. The more serious the condi-  Note that this treatment does not eliminate wounds.
             tion, the greater the harm. Misdiagnosing a cold instead  It simply minimizes them. A patient must heal downgraded
             of a virus might only make the sickness last longer, while  injuries completely by himself or receive other treatment
             improperly treating a gunshot wound may result in infec-  to eliminate them.
             tion or death.                                     Example: Someone has beaten the crap out of Emir.
                Failure: Your character’s diagnosis or treatment has  He has lost all of his 7 Health points to lethal damage and is
             no effect on the patient’s condition.           now bleeding to death (acquiring an aggravated wound per
                Success: Your character’s diagnosis and treatment  minute). Landers discovers Emir and performs first aid.
             improves the patient’s condition.               Landers’ Dexterity is 2 and Medicine is 2. He must
                Exceptional Success: Your character’s treatment and  accumulate seven successes to stop the flow of blood and
             diagnosis is so effective that the patient’s recovery time is  save Emir’s life. Three rolls (and minutes) pass before
             decreased.                                      Landers accumulates the required successes, at which point
                                                             Emir stops incurring aggravated injuries. That leaves him
             Healing Wounds                                  with three aggravated and four lethal wounds. (Until
                Dice Pool: Dexterity or Intelligence + Medicine +  Landers accumulates the number of successes required to
             equipment                                       stop the bleeding, Emir continues to gain one aggravated
                Action: Extended (one success is required per Health  wound per minute as he keeps bleeding — see “Incapacita-
             point of damage suffered; each roll represents one minute  tion,” p. 173. If Landers’ rolls were repeatedly unsuccess-
             of work (first aid) or one hour of work (long-term hospi-  ful, Emir could have died while being treated.)
             tal treatment))                                    Later, in the hospital, the attending physician puts Emir
                Application of the healing arts can help restore a  in intensive care to alleviate the worst of his injuries. The
             patient’s lost Health points. Treatment can occur in the  doctor has 4 Intelligence and 4 Medicine, and gains four
             field through first aid or in a doctor’s clinic or ER. While  bonus dice for tools and facilities. In three hours, 10
             medical treatment can stabilize a patient or alleviate his  successes are rolled for him and he reduces one of Emir’s
             pain, it isn’t usually capable of miraculous cures or recov-  aggravated wounds to lethal damage. At least two more days
             eries. That requires time and rest on the patient’s part,  of such successful treatment must pass before Emir’s
             and prolonged care.                             remaining two aggravated wounds are reduced to lethal, one
                Dexterity + Medicine may be rolled in the field or  per day. After that, Emir is allowed to recover on his own
             ER, while Intelligence + Medicine may be rolled in a lab  with rest. It takes two days before he heals one of his lethal

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                                                                          MENTAL SKILLS- MEDICINE
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