Page 65 - World of Darkness
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Roll Results                                    marching long distances and leaping between rooftops.
                      Dramatic Failure: Your character fails to remember  In combat, the Skill is combined with Dexterity to deter-
                  crucial facts, incorrectly informing his actions with po-  mine the accuracy of thrown weapons.
                  tentially explosive results. He mixes an acid into a base  Possessed by: Professional athletes, police officers,
                  instead of a base into an acid, or otherwise causes his ef-  soldiers, survivalists, physical trainers
                  forts to fail spectacularly.                        Specialties: Acrobatics, Climbing, Kayaking, Long-
                      Failure: Your character is unable to summon the nec-  Distance Running, Sprinting, Swimming, Throwing
                  essary information from memory. It’s on the tip of his
                  tongue, but the formula, chemical or equation eludes him.  Roll Results
                      Success: Your character is able to summon the nec-  Dramatic Failure: The effort not only fails, but your
                  essary knowledge to serve his needs.            character injures himself. It might be a sprained muscle
                      Exceptional Success: Your character recalls especially  or ligament, which inflicts a single point of bashing dam-
                  obscure or detailed facts that give him additional options  age. Risky efforts such as climbing up the side of a build-
                  or capabilities with the resources at hand.     ing or swimming a long distance can have severe reper-
                                                                  cussions. See the rules on falling (p. 179) and holding
                  Physical Skills                                 one’s breath (p. 49).
                                                                      Failure: Your character fails to accomplish the at-
                                                                  tempted action. His throw misses the mark. He doesn’t
                      Physical Skills are applications of a character’s might,  make it to the far rooftop. In the case of an extended physi-
                  endurance and coordination, such as climbing a moun-  cal action such as climbing or long-distance running, he
                  tain, driving a car or shooting a gun. They are most often  doesn’t lose ground but does not make any headway, ei-
                  paired with a character’s Physical Attributes in various  ther.
                  combinations, but can also be paired with Mental At-  Success: Your character accomplishes the action as
                  tributes when the character tries to draw on his Skill to  planned. His throw hits the mark. He gains on the flee-
                  identify an object or answer a question. Intelligence +  ing, shadowy figure. He catches the falling baby.
                  Firearms is required to identify a particular rifle, for ex-  Exceptional Success: Your character completes the
                  ample, or Intelligence + Survival to read a map. Physical  attempted action with greater efficiency or power than
                  Skill scores represent a combination of personal experi-  anticipated. A masterful feat of balance and agility makes
                  ence and/or formal training rather than extensive school-  a rock-climbing attempt much swifter and smoother than
                  ing. You can’t earn a degree in fist-fighting, but you can  expected. He catches the falling baby and her loose paci-
                  graduate at the top of your class in the school of hard  fier.
                  knocks.
                      Untrained Skill Use: If your character doesn’t have  Climbing
                  the necessary Physical Skill required for a roll, he can still
                  attempt the action. Roll his Attribute alone with a -1 pen-  Dice Pool: Strength + Athletics + equipment
                  alty.                                               Action: Instant or extended (one success is required
                                                                  per 10 feet of height; in an extended task each roll repre-
                  Athletics                                       sents one minute of climbing)
                                                                      Climbing an object requires a number of successes in
                      John made it onto the balcony just as the hotel room  an instant or extended action. Your character can climb
                  door opened. There wasn’t time to close the elegant French  10 feet with each success rolled. Objects that are 10 feet
                  doors to the patio, and the breeze already ruffled the drapes.  or less in height can be climbed as an instant action. Rolls
                  It wouldn’t be long before Logan — or worse, one of his  may be modified based on the availability of hand- and
                  pale-faced bodyguards — noticed and checked outside.  footholds, sheerness or slipperiness of the slope, and wind
                                                                  conditions, all at the Storyteller’s discretion. By the same
                      There was nowhere to hide. John looked about franti-  token, if the character chooses to take his time and pick
                  cally and saw that the balconies to either side were at least  his way carefully up the incline, each minute added to the
                  12 feet away — too far to risk a jump at 20 stories up.  roll provides a +1 modifier, to a maximum of +3. Thus, if
                      John stared down at the balcony below and tried not to  a character takes his time and each roll represents three
                  think about how small the cars looked. He swung his legs  minutes of effort instead of one, a +2 modifier is added to
                  over the railing, taking all his weight on his arms, and hoped  each roll.
                  that all the rock climbing he’d done last summer would pay  Example: Miles attempts to climb a tree to get his
                  off.                                            bearings while lost in a forest. He finds a suitable tree with
                      Athletics encompasses a broad category of physical  lots of accessible branches and starts to climb. The Story-
                  training, from rock climbing to kayaking to professional  teller determines that the tree is 60 feet tall, and that it has
                  sports such as football or hockey. The Athletics Skill can  been raining so the branches are slick. Miles’ Strength is 3
                  be applied to any action that requires prolonged physical  and his Athletics is 2. He has no tools other than his hands
                  exertion or that demands considerable agility or hand-  and feet, so he takes his time; three minutes pass on each roll
                  eye coordination. Examples include climbing a high wall,  for a +2 bonus. The Storyteller imposes a -1 modifier due to

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             Chapter 3- SKILLS
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