Page 72 - World of Darkness
P. 72

Exceptional Success: The driver gains a great deal of  driver gets an equal number or more, your char-
             ground through a mixture of luck and capability. Perhaps  acter has to resort to successive attempts (which
             the driver downshifts and cuts between two vehicles at  are also contested), or he’s left behind.
             just the right moment, darting down the shoulder of the  If he does catch up, your character’s free
             road and picking up precious yards.                action could be to jump aboard, shoot at any-
                Suggested Equipment: For a list of sample vehicles,  one in the vehicle at close range, swing a weapon
             see p. 146 (+1 for every three points difference between  at someone within reach, or (if your character
             Acceleration traits)                               has the power) attack the vehicle itself (see
                Possible Penalties: Bad weather (-1 to -3), slippery  “Charging,” p. 164).
             conditions (-2), obstacles (-1 to -3), vehicle damage (see  If your character does not try to jump aboard,
             “Vehicles,” p. 141)                                he can perform one action or attack before the
                                                                vehicle is out of reach. Unless it is disabled as a
                                                                result of his attack, the vehicle passes out of reach
                                                                afterward. If your character does try to jump
                  Catching Vehicles on Foot                     aboard, roll his Dexterity + Athletics. At least
                    It’s inevitable in any action-filled game that a  one success is required. A dramatic failure indi-
                character on foot seeks to catch up with and    cates that he wipes out and suffers a point of
                attack or jump aboard a moving vehicle. For most  bashing damage. On a failure, he doesn’t get
                ordinary people it’s a desperate challenge. For  aboard but remains on his feet. The vehicle drives
                inhuman beings capable of moving like a blur,   out of his reach altogether. If your character does
                more opportunities are available. It’s assumed  get aboard, roll Initiative if combat breaks out
                that the vehicle starts from a dead stop or trav-  between him and any passengers.
                els at some speed and passes near your charac-      If passengers are aware of your character
                ter.                                            throughout the chase, they might stage attacks
                    No matter how quickly a character can       at him while he pursues. In that case, roll Initia-
                move, the number of chances he has of catching  tive for everyone involved. Your character’s ac-
                an accelerating and/or speeding vehicle are lim-  tion each turn is dedicated to catching up, while
                ited. Basically, he has only a few opportunities  his opponents’ are dedicated to attacking (prob-
                to grab hold before the vehicle is out of reach.  ably with Firearms). For range purposes, assume
                    Your character runs as fast as he can to even  that your character is within a few yards of the
                approach or reach out to a moving vehicle. For  vehicle throughout the period in which he tries
                each 10 full Speed that your character has, you  to catch up. If he runs out of rolls, the vehicle
                can roll his Stamina + Athletics + equipment to  pulls away.
                get within reach. Each roll requires one turn in    Use Suggested Equipment and Possible Pen-
                which your character can do nothing but run. If  alties from “Foot Chase,” on p. 65.
                the roll succeeds, he catches up to the vehicle
                and is allowed one free action outside the nor-
                mal turn sequence (explained more fully below).
                    If your initial roll to catch up fails, your char-  Vehicle Tailing
                acter may keep trying. Each extra effort requires  Dice Pool: Wits + Drive + vehicle Handling (tail)
                a turn and is treated as a successive attempt (see  versus Wits + Composure + equipment (subject)
                p. 132). Thus, his second attempt incurs a -1 pen-  Action: Contested
                alty on the Stamina + Athletics roll, his third at-  Tailing is a stealthy form of pursuit in which the pur-
                tempts suffers a -2 penalty, and so on. Your char-  suer attempts to follow a subject without being detected.
                acter can make one attempt to catch up for each  Rather than depending on fast reflexes to stay close, the
                10 full Speed that he has. Thus, a character with  pursuer engages in a game of alertness with his unsuspect-
                10 Speed can make one attempt. A character   ing opponent, hanging back just far enough to keep the
                with 12 Speed can also make only one attempt.  subject in sight while blending in with surrounding traf-
                A character with a Speed of 9 or less can make  fic.
                one attempt as well, but a chance roll is made  When your character attempts to tail a vehicle, make
                instead of the usual Stamina + Athletics roll.  a Wits + Drive + equipment roll. In this case, “equip-
                    If the driver of the vehicle is aware of your  ment” is equal to the vehicle’s Handling (see p. 146) as
                character’s efforts to catch up, it becomes a con-  your character speeds up, slows down or makes turns to
                tested action. Your character’s Stamina + Ath-  avoid being spotted.
                letics + equipment is rolled against the driver’s  Tailing is a contested action. A Wits + Composure
                Dexterity + Drive + Handling. If your character  roll is made for the subject. His equipment modifier is not
                gets the most successes, he catches up. If the  based on the maneuverability of his own vehicle, but on



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                                                                            PHYSICAL SKILLS- DRIVE
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