Page 110 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 110
Dragon Kobold Mutant Weapons, Armor & Items
Small humanoid (kobold), neutral evil 2 daggers, 2 asks of alchemist re, 2 rebreath potions (p. 169),
Armor Class 14 (leather armor) 2 icebreath potions (p. 169), leather armor, and roll a d12:
Hit Points 24 (7d6) d12 Item(s)
Speed 30 ., y 30 .
STR DEX CON INT WIS CHA 1-6 1d4 days’ rations consisting of dried insects
10 (+0) 16 (+3) 11 (+0) 9 (−1) 8 (−1) 9 (−1) 7-9 A trinket (p. 112)
Senses darkvision 120 ., passive Perception 9 10-11 A tattered leather coin purse containing 21 (6d6) cp,
Languages Common, Draconic and 7 (2d6) sp
Challenge 2 (450 XP) 12 A potion of resistance
Sunlight Sensitivity. While in sunlight, the dragon kobold
mutant has disadvantage on attack rolls and Wisdom e bene ciaries, or victims, of crude experimentation, mutant
(Perception) checks that rely on sight if it, the target of its attack, kobolds use alchemical mixtures to emulate a dragon’s abilities and
or what it is trying to perceive is in direct sunlight. are viewed with awe by others of the colony.
Actions
Claws. Melee Weapon Attack: +5 to hit. Reach 5 ., one target.
Hit: 6 (1d6 + 3) slashing damage.
Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 . or
Melee or Ranged Weapon Attack: +5 to hit, reach 5 . or
range 20/60 ., one target. Hit: 5 (1d4 +3) piercing damage.
range 20/60 ., one target. Hit: 5 (1d4 +3) piercing damage.
Ranged Weapon Attack: +5 to hit,
Flask of Alchemist Fire. Ranged Weapon Attack: +5 to hit,
range 20 ., one target. Hit: 2 (1d4) re damage.
range 20 ., one target. Hit: 2 (1d4) re damage. e e
target takes this damage again at the start of each of
target takes this damage again at the start of each of
its turns. As an action, the creature can make a DC
its turns. As an action, the creature can make a DC
10 Dexterity check, extinguishing the ames on
10 Dexterity check, extinguishing the ames on
a success.
Firebreath Potion. A er drinking this
A er drinking this
potion, as a bonus action the mutant
potion, as a bonus action the mutant
kobold can exhale re at a target within
kobold can exhale re at a target within
30 feet. e target must make a DC
30 feet. e target must make a DC
13 Dexterity saving throw, taking 14
13 Dexterity saving throw, taking 14
(4d6) re damage on a failed save, or
(4d6) re damage on a failed save, or
half as much on a successful one.
half as much on a successful one. e e
e ect ends a er the mutant kobold
e ect ends a er the mutant kobold
exhales the re three times or a er 1
exhales the re three times or a er 1
hour has passed.
A er drinking
Icebreath Potion. A er drinking
this potion, as a bonus action the
this potion, as a bonus action the
mutant kobold can exhale ice at a
mutant kobold can exhale ice at a
target within 30 feet. e target must
target within 30 feet. e target must
make a DC 13 Dexterity saving throw,
make a DC 13 Dexterity saving throw,
taking 14 (4d6) cold damage on a failed
taking 14 (4d6) cold damage on a failed
save, or half as much on a successful one.
save, or half as much on a successful one.
e e ect ends a er the mutant kobold
e e ect ends a er the mutant kobold
exhales the ice three times or a er 1 hour
exhales the ice three times or a er 1 hour
has passed.
109
Chapter 5: Kobolds

