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Dragon Kobold Wizard Weapons, Armor & Items
Small humanoid (kobold), neutral evil Quartersta , magic robes, and roll a d12:
Armor Class 14 (magic robes) d12 Item(s)
Hit Points 28 (8d6)
Speed 30 . 1-6 1d4 days’ rations consisting of dried insects
STR DEX CON INT WIS CHA 7-9 A trinket (p. 112)
10 (+0) 14 (+2) 10 (+0) 14 (+2) 16 (+3) 10 (+0) 10-11 A tattered leather coin purse containing 28 (8d6) cp,
Saving rows Int +4, Wis +5 and 14 (4d6) sp
Skills Arcana +4 12 A rebreath potion and an icebreath potion
Damage Resistance variable (p. 169)
Senses darkvision 120 ., passive Perception 13
Languages Common, Draconic Priests with a air for the dramatic, wizards worship the
Challenge 4 (1,100 XP)
dragon with demonstrations of elemental power which wow the
Damage Resistance. e kobold wizard is resistant to the population and can be used to great e ect in its defense.
damage type of the dragon it serves.
Spellcasting. e dragon kobold wizard is an 8th level
spellcaster. Its spellcasting ability is Wisdom (spell save DC
13, +5 to hit with spell attacks). It has the following wizard
spells prepared:
Cantrips (at will): acid splash, re bolt, poison spray, ray of frost
1st level (4 slots): burning hands, chromatic orb, mage armor,
thunderwave
2nd level (3 slots): aming sphere, enlarge/reduce, gust of wind
aming sphere, enlarge/reduce, gust of wind
reball, lightning bolt, sleet storm
3rd level (3 slots): reball, lightning bolt, sleet storm
conjure minor elementals, stoneskin
4th level (2 slots): conjure minor elementals, stoneskin
While in sunlight, the dragon kobold
Sunlight Sensitivity. While in sunlight, the dragon kobold
wizard has disadvantage on attack rolls and Wisdom
wizard has disadvantage on attack rolls and Wisdom
(Perception) checks that rely on sight if it, the target of its attack,
(Perception) checks that rely on sight if it, the target of its attack,
or what it is trying to perceive is in direct sunlight.
or what it is trying to perceive is in direct sunlight.
Actions
Claws. Melee Weapon Attack: +4 to hit. Reach 5 ., one target. +4 to hit. Reach 5 ., one target.
Hit: 4 (1d6 + 1) slashing damage.
+2 to
Quartersta . Melee Weapon Attack: +2 to
hit, reach 5 ., one target. Hit: 3 (1d6)
hit, reach 5 ., one target. Hit: 3 (1d6)
bludgeoning damage, or 4 (1d8) bludgeoning
bludgeoning damage, or 4 (1d8) bludgeoning
damage if wielded with two hands.
110
Chapter 5: Kobolds

