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Okiti Assassin Weapons, Armor & Items
Small humanoid (okiti), chaotic neutral 2 daggers, hand crossbow, quiver with 20 bolts, 2 smokebombs,
Armor Class 15 (leather armor) leather armor, and roll a d12:
Hit Points 17 (5d6) d12 Item(s)
Speed 30 .
STR DEX CON INT WIS CHA 1-6 1d4 days’ hard cheese rations
6 (−2) 18 (+4) 10 (+0) 8 (−1) 9 (−1) 14 (+2) 7-9 A trinket (p. 133)
Skills Acrobatics +6, Perception +1, Sleight of Hand +6, 10-11 A tattered leather coin purse containing 21 (6d6) cp,
Stealth +6 and 7 (2d6) sp
Damage Resistances poison 12 A vial of red death (p. 126)
Senses darkvision 60 ., passive Perception 11
Languages Common, Okiti
Challenge 2 (450 XP) Assassins are sneaky even for okiti, using their innate agility to get
into the best position to strike from afar.
Assassin. If the okiti assassin hits with an attack against a
surprised target, it counts as a critical hit.
Keen Smell. e okiti assassin has advantage on Wisdom
(Perception) checks that rely on smell.
Pack Tactics. e okiti assassin has advantage on an attack roll
against a creature if at least one of the okiti assassin’s allies is
within 5 feet of the creature and the ally isn’t incapacitated.
Sneak Attack. Once per turn, the okiti assassin deals an extra 10
(3d6) damage when it hits a target with a weapon attack and has
advantage on the attack roll.
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 . or
range 20/60 ., one target. Hit: 6 (1d4 + 4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range
30/120 ., one target. Hit: 7 (1d6 + 4) piercing damage and the
target must make a DC 12 Constitution saving throw, taking 3
(1d6) poison damage on a failed save, or half as much damage
on a successful one.
Smokebomb. e okiti assassin can throw a smoke bomb as a
bonus action to help it escape capture or avoid being attacked.
e smoke bomb creates a 15-foot-radius sphere of thick gray
smoke. e smoke spreads around corners, and the area within
the smoke is heavily obscured. e smoke lasts for up to 1
minute or until a wind of light or greater speed (at least 5 miles
per hour) disperses it.
Reactions
Uncanny Dodge. When an attacker the okiti assassin can
see hits it with an attack, it can use its reaction to halve the
attack’s damage.
“Word to the wise; if you see the
“Word to the wise; if you see the
ratmen at their work, don’t try
ratmen at their work, don’t try
to interfere. I’ve been coughing
my guts up for two weeks, and I
know folks who aren’t so lucky.”
-Esran Talliger, merchant
-Esran Talliger, merchant Chapter 7: Okiti 129

