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Seismosuchus (Tremor Crocodile)                      In the same way that other races have tamed animals to serve
           Huge beast, unaligned                                them, kobolds keep a variety of large reptiles. While not intelligent
                                                                enough to be trained in the same way as a horse or worg, these
           Armor Class 16 (natural armor)                       creatures know who feeds them and will usually do their bidding,
           Hit Points 84 (8d12 + 32)                            though it is not unknown for primitive instincts to take over in
           Speed 30   ., burrow 30   .                          stressful situations. Unless secure in a seat on their back, kobolds
             STR     DEX     CON      INT     WIS      CHA      will usually simply turn them loose on a foe before putting a
           17 (+3)  10 (+0)  18 (+4)  4 (−3)  9 (−1)  6 (−2)    good deal of ground, and preferably some sort of barrier between
                                                                themselves and the beasts.
           Skills Perception +2
           Senses darkvision 60   ., passive Perception 12      Scutico, or scale-rats,   ll a similar role in kobold society as dogs
           Languages —                                          do above ground; some kobolds with a rare sentimental streak
           Challenge 3 (700 XP)                                 may keep them as companions, but they are mostly used in large
                                                                hunting packs to run down and harry subterranean game.
           Tough.    e seismosuchus adds its Constitution modi  er to its
           armor class.                                         Kept by most colonies as a waste disposal and perimeter defense,
                                                                svaraskalos lizard-hounds are usually kept in their own chamber
           Actions                                              due to their unpredictable nature.    ey will tolerate being ridden
                                                                only by kobolds who are very familiar to them and view others as
           Bite. Melee Weapon Attack: +6 to hit, reach 5   ., one creature.   prey, though they prefer their food warm-blooded.
           Hit: 13 (3d6 + 3) piercing damage, and the target is grappled
           (escape DC 13). Until this grapple ends, the target is restrained,      e seismosuchus is a huge burrowing reptile occasionally used by
           and the seismosuchus can’t bite another target and has advantage   powerful kobold colonies to aid in the expansion of their tunnels
           on claw attacks against the grappled creature.       either by leaving bait, goading the beast, or simply following in its
                                                                wake and hoping for the best.
           Claw. Melee Weapon Attack: +6 to hit, reach 5   ., one target.
           Hit: 19 (3d10 + 3) slashing damage.













                                                  Dwarven warhorn
                                                  Horn, bronze



                                                  Notes: Carvings on the bronze bands depict dwarven
                                                  fighters routing a group of ogres. Runes suggest this

                                                 attack is in retribution for the death of Torrig, son of Tovik
                                                 Deephammer, the dwarven clan-chief.


                                                 Some of the ogres appear to be fleeing sat astride enormous
                                                 pigs (or possibly hornless rhinoceroses, given their size).

                                                 Given that dwarven carvings are generally entirely literal,
                                                this seems a strangely out of place invention, or may suggest
                                                that ogres’ mental degradation may be a more recent
                                                phenomenon than previously assumed.









     164                                       -Quranis Kuilanya, antiquarian, personal inventory
        Appendix A: Beasts of the Horde
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