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Seismosuchus (Tremor Crocodile) In the same way that other races have tamed animals to serve
Huge beast, unaligned them, kobolds keep a variety of large reptiles. While not intelligent
enough to be trained in the same way as a horse or worg, these
Armor Class 16 (natural armor) creatures know who feeds them and will usually do their bidding,
Hit Points 84 (8d12 + 32) though it is not unknown for primitive instincts to take over in
Speed 30 ., burrow 30 . stressful situations. Unless secure in a seat on their back, kobolds
STR DEX CON INT WIS CHA will usually simply turn them loose on a foe before putting a
17 (+3) 10 (+0) 18 (+4) 4 (−3) 9 (−1) 6 (−2) good deal of ground, and preferably some sort of barrier between
themselves and the beasts.
Skills Perception +2
Senses darkvision 60 ., passive Perception 12 Scutico, or scale-rats, ll a similar role in kobold society as dogs
Languages — do above ground; some kobolds with a rare sentimental streak
Challenge 3 (700 XP) may keep them as companions, but they are mostly used in large
hunting packs to run down and harry subterranean game.
Tough. e seismosuchus adds its Constitution modi er to its
armor class. Kept by most colonies as a waste disposal and perimeter defense,
svaraskalos lizard-hounds are usually kept in their own chamber
Actions due to their unpredictable nature. ey will tolerate being ridden
only by kobolds who are very familiar to them and view others as
Bite. Melee Weapon Attack: +6 to hit, reach 5 ., one creature. prey, though they prefer their food warm-blooded.
Hit: 13 (3d6 + 3) piercing damage, and the target is grappled
(escape DC 13). Until this grapple ends, the target is restrained, e seismosuchus is a huge burrowing reptile occasionally used by
and the seismosuchus can’t bite another target and has advantage powerful kobold colonies to aid in the expansion of their tunnels
on claw attacks against the grappled creature. either by leaving bait, goading the beast, or simply following in its
wake and hoping for the best.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ., one target.
Hit: 19 (3d10 + 3) slashing damage.
Dwarven warhorn
Horn, bronze
Notes: Carvings on the bronze bands depict dwarven
fighters routing a group of ogres. Runes suggest this
attack is in retribution for the death of Torrig, son of Tovik
Deephammer, the dwarven clan-chief.
Some of the ogres appear to be fleeing sat astride enormous
pigs (or possibly hornless rhinoceroses, given their size).
Given that dwarven carvings are generally entirely literal,
this seems a strangely out of place invention, or may suggest
that ogres’ mental degradation may be a more recent
phenomenon than previously assumed.
164 -Quranis Kuilanya, antiquarian, personal inventory
Appendix A: Beasts of the Horde

