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Crocotta A rare crossbreed of gnoll and hyena stock, crocottas embody the
Large beast, chaotic evil bestial violence of their parents. Resembling huge and heavily built
hyenas, crocottas take on the role of shock-troops during gnoll
Armor Class 11 (natural armor) raids; breaking through any organized resistance and exposing
Hit Points 59 (7d10 + 21) easier targets for the weaker clan members. Although some have
Speed 50 . basic language skills they are, for the most part, dumb beasts with
STR DEX CON INT WIS CHA the intellect of a hyena.
18 (+4) 10 (+0) 16 (+3) 5 (−3) 10 (+0) 10 (+0)
Skills Perception +2
Senses darkvision 60 ., passive Perception 12
Languages Gnoll
Challenge 2 (450 XP)
Contend. If the crocotta hits a creature with its bite attack the
target must succeed on an opposed Strength (Athletics) check
or become grappled (escape DC 14). Until the grapple ends, the
crocotta can automatically hit the target with its bite, but the
crocotta can’t make bite attacks against another target.
Keen Smell. e crocotta has advantage on Wisdom
(Perception) checks that rely on smell.
Sprinter. e crocotta can use its bonus action to run up to half
its speed.
Actions
Multiattack. e crocotta makes three attacks: one with its bite
and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ., one target.
Hit: 13 (2d8 + 4) piercing damage.
+6 to hit, reach 5 ., one target.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ., one target.
Hit: 11 (2d6 + 4) slashing damage.
“I heard my brother calling to
me earlier from a back alley.
Thing is, those mangy bastards
Thing is, those mangy bastards
killed him a week ago...”
-Malwy Sandbrook, armorer
162
Appendix A: Beasts of the Horde

