Page 109 - Curse of Strahd_Neat
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If the characters release Udo, his first desire is to The entity in the mirror is the spirit of a nameless
return to his home. Later, he plans to tell Father Lucian assassin who once belonged to a secret society called
(see area Nl) of his ill treatment in the burgomaster's the Ba'al Verzi. If a creature speaks the rhyme while
estate. If the baron discovers that Udo has escaped or standing within 5 feet of the mirror and staring at its
been set free, he sends Izek to find the shoemaker and own reflection, the assassin's ghost appears nearby. The
bring him back for further questioning. Under great form that the spirit takes depends on the alignment of
duress, Udo provides the names or descriptions of those the one who summoned it:
who liberated him, turning the burgomaster against the Non-evil Summoner. If the summoner isn't evil, the
characters.
spirit assumes solid form, appearing as a darkly hand
N3N. MASTER BEDROOM CLOSET some thirty-year-old man with bloodshot eyes. He has
the statistics of an assassin but doesn't speak, and
he disappears into the ether if reduced to O hit points.
Cloaks, coats, gowns, and other fancy apparel hang from The assassin's summoner can command him to kill
one living creature within Strahd's domain that the
hooks in this closet. Arranged on low shelves are many
summoner mentions by name. The assassin automat
fine shoes, slippers, and boots.
ically knows the distance and direction to the named
target. The assassin attacks any other creature that
tries to prevent him from completing his assignment.
N3o. MASTER BEDROOM Once he completes his task, the assassin disappears.
If commanded to attack a creature that is either dead
or undead, or if he isn't given an appropriate name
Time has faded the grandeur of this master bedroom.
within 1 round of being summoned, the assassin
The furnishings have lost some of their color and splen disappears.
dor. A short pull-rope hangs from a wooden trapdoor in Evil Summoner. If the summoner is evil, the ghost
the ceiling. manifests as a pair of floating, bloodshot eyes and
strong, spectral hands. The hands try to wrap them
selves around the summoner's neck. The spectral eyes
The baron and the baroness sleep in one bed at night. and hands have the statistics of a ghost, but without
Nothing of value is kept here. the Etherealness and Possession actions. The ghost
The trapdoor in the ceiling can be pulled down to attacks its summoner until one or the other drops to 0
reveal an attic room (area N3r). An unfolding wooden hit points, at which point it disappears.
ladder allows easy access.
Once the power of the mirror is used, the mirror be
R
N3P. BRIDAL GOWN AND SPIRIT MI R OR comes dormant until the next dawn. The mirror has AC
10, 5 hit points, and immunity to poison and psychic
damage. Destroying it lays the assassin's spirit to rest,
This room smells of powder and fine perfume. A vanity causing the manifestation to disappear if it is present.
with a mirror stands against one wall next to a face- The mirror corrupts those who use it to do evil. Sum
moning the assassin isn't evil, but using him to commit
less wooden mannequin wearing a white bridal gown.
murder is. Each time a creature uses the mirror for this
Mounted on another wall is a full-length mirror with a
purpose, there is a cumulative 25 percent chance that
gilded frame. A door in one corner leads to a garderobe.
the creature's alignment shifts to neutral evil.
If a character touches the mirror and speaks Strahd's
name, there is a 50 percent chance that Strahd takes
The baroness used to while away long hours in this
room, fondling her perfume collection and searching for notice and appears on the mirror's surface. In this form,
solace in her own reflection. Since her lady-in-waiting the vampire can't be harmed. He tries to charm.one hu
went missing several days ago, the baroness has spent manoid he can see within 30 feet of the mirror. Whether
almost no time here. the target resists the effect·or·not;.Strahd's smiling
Bridal Gown. The white gown stored here belongs to vis�ge invites the chara:ctei-s to:dine at Ca!?tllRavenloft,
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the baroness. It reminds the her of happief times.' . then fades away.A creatur� chartned'by Str�hdfeels
Ma g ic Mirror. A.detectma�JC st>elfre:ve�ls .that' �he .. .· compell�d to accept the �awp1re's invitafion. :
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gilded mirror on the wall.�adiales,gri :au·ra'bf c6rtj�ration . N3Q. BATHROOM·._,:
magic. None of the :ma11�i��,s'.�ritt�titpecu.pa"rtts are' .; . • -�.':.:. I
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aware of this fact; becaus'�·the rrifrrdr's magic hasn't •.
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been used. in generatibO:s. Casti�1bi.n fdeptify sp-el(ori An iron tub with clawed fe�� stan�� :gain�t �he ba�k wall. ·
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·
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. 'themirror reveals th�t an assassin's gho�t{s magically.
Neatly folded towels rest atop a table near the door.
� bB1,1nd to it. The spell also reveals .the forgqtt�n rhyme ·
·
· . ne6ded to summon the ghost:
.
· :Ma�ic. mirror on the wall, · N:3R. ATTIC. ROOM.·
.. :Sµaimon forth your shade;
· .: Ni�ht's dark vengeance, heed my call . ';: ' 'C:::haracte(s are �ps't )ikelyto eri.te·r this roomvia a trap
A_nd wield your murderous blade. '·': :i .doq(ih\tie'.c'eil��g ofth'e master bedroom (area N3o).
l',: ;-.: � ·'\. ·-·,,;>' : . · .. ;" -:·-: . .
� � •',.
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· · r CHAPTER 5 I THE TOWN OF VALLA KT : \ ::::{it·::: :.·/}·:\�_ >
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108
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