Page 109 - Curse of Strahd_Neat
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If the characters release Udo, his first desire is to   The entity in the mirror is the spirit of a nameless
            return to his home. Later, he plans to tell Father Lucian   assassin who once belonged to a secret society called
            (see area Nl) of his ill treatment in the burgomaster's   the Ba'al Verzi. If a creature speaks the rhyme while
            estate. If the baron discovers that Udo has escaped or   standing within 5 feet of the mirror and staring at its
            been set free, he sends Izek to find the shoemaker and   own reflection, the assassin's ghost appears nearby. The
            bring him back for further questioning. Under great   form that the spirit takes depends on the alignment of
            duress, Udo provides the names or descriptions of those   the one who summoned it:
            who liberated him, turning the burgomaster against the   Non-evil Summoner. If the summoner isn't evil, the
            characters.
                                                                spirit assumes solid form, appearing as a darkly hand­
            N3N.  MASTER  BEDROOM  CLOSET                       some thirty-year-old man with bloodshot eyes. He has
                                                                the statistics of an assassin but doesn't speak, and
                                                                he disappears into the ether if reduced to O hit points.
              Cloaks, coats, gowns, and other fancy apparel hang from   The assassin's summoner can command him to kill
                                                                one living creature within Strahd's domain that the
              hooks in this closet. Arranged on low shelves are many
                                                                summoner mentions by name. The assassin automat­
              fine shoes, slippers, and boots.
                                                                ically knows the distance and direction to the named
                                                                target. The assassin attacks any other creature that
                                                                tries to prevent him from completing his assignment.
            N3o.  MASTER  BEDROOM                               Once he completes his task, the assassin disappears.
                                                                If commanded to attack a creature that is either dead
                                                                or undead, or if he isn't given an appropriate name
              Time has faded the grandeur of this master bedroom.
                                                                within 1 round of being summoned, the assassin
              The furnishings have lost some of their color and splen­  disappears.
              dor. A short pull-rope hangs from a wooden trapdoor in   Evil Summoner. If the summoner is evil, the ghost
              the ceiling.                                      manifests as a pair of floating, bloodshot eyes and
                                                                strong, spectral hands. The hands try to wrap them­
                                                                selves around the summoner's neck. The spectral eyes
            The baron and the baroness sleep in one bed at night.   and hands have the statistics of a ghost, but without
            Nothing of value is kept here.                      the Etherealness and Possession actions. The ghost
              The trapdoor in the ceiling can be pulled down to   attacks its summoner until one or the other drops to 0
            reveal an attic room (area N3r). An unfolding wooden   hit points, at which point it disappears.
            ladder allows easy access.
                                                                Once the power of the mirror is used, the mirror be­
                                              R
            N3P.  BRIDAL GOWN AND  SPIRIT  MI R OR            comes dormant until the next dawn. The mirror has AC
                                                              10, 5 hit points, and immunity to poison and psychic
                                                              damage. Destroying it lays the assassin's spirit to rest,
              This room smells of powder and fine perfume. A vanity   causing the manifestation to disappear if it is present.
              with a mirror stands against one wall next to a face-  The mirror corrupts those who use it to do evil. Sum­
                                                              moning the assassin isn't evil, but using him to commit
              less wooden mannequin wearing a white bridal gown.
                                                              murder is. Each time a creature uses the mirror for this
              Mounted on another wall is a full-length mirror with a
                                                              purpose, there is a cumulative 25 percent chance that
              gilded frame. A door in one corner leads to a garderobe.
                                                              the creature's alignment shifts to neutral evil.
                                                                If a character touches the mirror and speaks Strahd's
                                                              name, there is a 50 percent chance that Strahd takes
            The baroness used to while away long hours in this
            room, fondling her perfume collection and searching for   notice and appears on the mirror's surface. In this form,
            solace in her own reflection. Since her lady-in-waiting   the vampire can't be harmed. He tries to charm.one hu­
            went missing several days ago, the baroness has spent   manoid he can see within 30 feet of the mirror. Whether
            almost no time here.                              the target resists the effect·or·not;.Strahd's smiling
              Bridal Gown. The white gown stored here belongs to   vis�ge invites the chara:ctei-s to:dine at Ca!?tllRavenloft,
                                                                                                         .
                                          '
            the baroness. It reminds the her of happief times.'   .   then fades away.A creatur� chartned'by Str�hdfeels
              Ma g ic Mirror. A.detectma�JC st>elfre:ve�ls .that' �he  ..   .· compell�d to accept the �awp1re's invitafion. :
                                                                              .
                                                                                           �
                                                                                              '.  :·  .
                                                                            ,.
                                                                                   -
                                                                                  ... ..  ·  -
                                                             .
                                                                                       . .
            gilded mirror on the wall.�adiales,gri :au·ra'bf c6rtj�ration  .   N3Q.  BATHROOM·._,:
            magic. None of the :ma11�i��,s'.�ritt�titpecu.pa"rtts are'  .;            .  • -�.':.:.   I
                                    i
            aware of this fact; becaus'�·the rrifrrdr's magic hasn't •.
                                          '
            been used. in generatibO:s. Casti�1bi.n fdeptify sp-el(ori   An iron tub with clawed fe�� stan�� :gain�t �he ba�k wall.   ·
                                                                                                  -
                                                                                       ·
                                                                                    .
                                                              I                                            ]
           .  'themirror reveals th�t an assassin's gho�t{s magically.
                                                                Neatly folded towels rest atop a table near the door.
           � bB1,1nd to it. The spell also reveals .the forgqtt�n rhyme  ·
                                               ·
           ·  .  ne6ded to summon the ghost:
            .
           · :Ma�ic. mirror on the  wall, ·                   N:3R. ATTIC. ROOM.·
           .. :Sµaimon forth your shade;
          ·  .: Ni�ht's dark vengeance, heed my call     .  ';:  ' 'C:::haracte(s are �ps't )ikelyto eri.te·r this roomvia a trap­
            A_nd wield your murderous blade.             '·': :i .doq(ih\tie'.c'eil��g ofth'e master bedroom (area N3o).
                                                                 l',: ;-.: �  ·'\. ·-·,,;>'  : . · ..  ;" -:·-: . .
                                                            �  � •',.
                    _______  _
        · · r  CHAPTER  5  I  THE TOWN  OF VALLA KT          : \ ::::{it·::: :.·/}·:\�_ >
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