Page 104 - Curse of Strahd_Neat
P. 104

THE  MARTIKOV  FAMILV


































      executioner, a tax collector, a dunce, a vampire, and a
      vampire hunter                                   cover the floor, and a locked iron strongbox sits against
     A garish toy Vistani wagon hitched to a wooden horse   the north wall. A small square opening in the south wall
      and filled with tiny wooden Vistani figures      leads outside. Two trapdoors with iron hinges are set
    ,  A pair of painted wooden clown masks, one displaying   into the floor.
      a mean scowl and the other a frightened expression
      A wooden top painted with images of scarecrows
     chasing children through the forest              The Martikovs sleep here at night in hybrid form. The
    ,  A stuffed (real) bat on puppet strings         opening in the south wall is just big enough for a raven
    A hidden trapdoor in the 8-foot-high ceiling opens into a   or other Tiny creature to pass through. The wereravens
    secret attic (area N2q).                          can use this opening as an escape route.
                                                       The strongbox is described in "Treasure" below.
    N2P.  MASTER  BEDROOM                              Two trapdoors, clearly visible on the floor, can be
                                                      pulled open to reveal the hedchambers (areas N2o and
                                                      N2p) that lie directly beneath them.
      Matching end tables flank a large wood-framed bed with   Treasure. Urwin carries the key to the locked iron
     a red silk canopy. Across from the bed hangs a tapestry   strongbox. The lock can be picked with thieves' tools
     depicting a beautiful mountain valley. The other walls are   and a successful DC 20 Dexterity check. The box con­
     dominated by a fireplace and a wardrobe.         tains a sack of 150 ep (each coin bearing the profiled vis­
                                                      age of Strahd von Zarovich), six pieces of jewelry (worth
                                                      250 gp each), and three potions of healing.
    Urwin and Danika retire to this room every night before
    heading to the attic (area N2q) to sleep. This room is for   FORTUNES OF RAVENLOFT
    appearances only and contains no valuables.       If your card reading reveals that a treasure is here, it is
      A secret door at the west end of the south wall can be   in the iron strongbox.
    pulled open to reveal the loft beyond (area N2h).
      A hidden trapdoor in the 8-foot-high ceiling opens into   N3. BURGOMASTER'S MANSION
    a secret attic (area N2q).

    N2Q..  SECRET ATTIC                                This mansion has walls of plastered stone that display
                                                       many scars where the plaster has fallen away from age
                                                       and neglect. Drapes cover every window, including a
     This ten-foot-wide, thirty-five-foot-long attic has a ceiling
     that slants down toward the west, dropping from a height   large, arched opening above the mansion's double en­
     of eight feet to a height of five feet. Four straw nests   trance doors.

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