Page 134 - Curse of Strahd_Neat
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Q7.   PARLOR                                      Hiding behind the barrels is a wounded elf named
                                                       Savid (N male dusk elf scout). He has 4 hit points re­
                                                       maining and is grateful for any healing the characters
                                                       can provide.
      Tattered velvet drapes cover the tall, slender windows
                                                        Savid lives with the other dusk elves ofBarovia in
      that encircle this parlor. The furnishings are covered with
                                                       the Vistani camp outside Vallaki (chapter 5, area N9).
      dust and cobwebs, and lie in disarray. A damaged brass   He was searching the woods for a missing Vistani
      chandelier hangs from the ceiling, which is covered with   girl named Arabelle when a wandering mob of needle
      a faded mural that depicts metallic dragons and colorful   blights accosted him. He was forced to take refuge in
                                                       the mansion.
      birds flying beneath white clouds.
                                                        Savid, who is more than four hundred years old,
                                                       volunteers the following useful information:
     Time and neglect have damaged the furnishings, leaving
     nothing of value.                                 • Argynvost was a silver dragon that liked to assume hu­
                                                        man forms. Argynvostholt was the dragon's home.
     Q 8 .  IRON GATE                                  ,  In human guise, the noble dragon led a group of
                                                        knights called the Order of the Silver Dragon. They
     An iron gate, chained shut, closes off a 10-foot-tall arch­  gave shelter to refugees who had come to the valley
     way on the north wall of the mansion. The key to the   to escape Strahd's army. Strahd's soldiers slew the
     chain's padlock was lost long ago, but the lock can be   dragon, destroyed the order, and sacked the mansion.
     picked by someone who uses thieves' tools and makes   ,  Vistani and dusk elves avoid the mansion, believing
     a successful DC 20 Dexterity check. The old lock can   that the dragon's ghost haunts it.
     be smashed by a character who uses a bludgeoning or
     slashing weapon on it and makes a successful DC 15   The wine in the barrels turned to vinegar and evapo­
     Strength check.                                  rated long ago. Emblazoned on the barrels' sides are the
      Ten-foot-high flights of stone steps to the west and   name of the winery, the Wizard of Wines, and the name
     east of the archway lead up to landings and doors that   of the wine, Champagne du le Stomp.
     provide access to areas Q7 and Q9.                 A secret door at the north end of the west wall can be
                                                      pulled open to reveal a den (area Q6).
     Q9.  SERVANTS'     Q UARTERS                        l2.  DINING HALL
                                                       Q


      Tattered brown drapes cover the windows of this circular
                                                        A twenty-foot-long table with sculpted dragons for legs
      room, and a heavy curtain hangs across an archway to
                                                        stands in the center of this hall. The chairs that surround
      the south. Strewn about the floor is the wreckage of half
                                                        the table have backs carved to resemble folded dragon
      a dozen beds and other pieces of furniture.
                                                        wings, and several of the chairs have been overturned or
                                                        smashed to pieces. Suspended above the table is a crys­
     Lord Argynvost's household staff once slept here. The   tal chandelier that glows with a soft white light. Standing
     room contains nothing of value. Beyond the curtain lies
     the kitchen (area QlO).                            in windowed alcoves are two life-sized statues depicting
                                                        knights with dragon-winged helms and shields.
     Q l0.  KITCHEN                                      Rainwater trickles through cracks in the ceiling, flow­
                                                        ing down the west wall and adding to a large puddle on
                                                        the floor.
      This kitchen has been plundered, its tables overturned.
                                                          Five sets of wooden doors lead to this hall. The doors
      The floor is littered with rusted utensils and smashed
                                                        in the northeast corner hang open. A pair of leaded
      crockery. Narrow windows flanking a hearth look out over
                                                        glass doors, their panes cracked and broken, stand open
      a cemetery. An open iron pot hangs from a hook inside
                          _                             between panels of stained glass set into the east wall.
      the blackened fireplace. It rattles on its hook and bobs up
                                                        These panels depict silver dragons in flight. Beyond the
      and down, as though something is inside it.
                                                        glass doors lies a dark, misty room that appears to be
                                                        a chapel.
    The iron pot contains an ordinary bat. When the charac�
    ters get close, it flies out and flaps about the room.
     Q ll.  WINE  STORAGE


      Five barrels lie in wooden braces along the walls of this
    I
      dark, moldy storage room.
                                .  , �·  . �: .. {;.
                                 .
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                                                                            CHAPTER  7  I  AR�YNVOSTHOLT
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