Page 131 - Curse of Strahd_Neat
P. 131

REVENANTS  OF  BAROVIA                          APPROACHING THE
              A revenant, as described in the Monster Manual, has a year
              to achieve its revenge before its body crumbles to dust and   MANSION
              its soul enters the afterlife.  In Barovia, however, a revenant
              can remain in its body indefinitely, and once it has reaped   A winding branch of the Old Svalich Road meanders up
              its vengeance, its soul remains trapped in Barovia.   the forested slope of a mountain spur to the old man­
                If the body of a revenant is destroyed before its   sion, which is perched on high ground overlooking the
              vengeance is fulfilled, its spirit seeks out a new corpse or   Svalich Woods and the Luna River valley.
              skeleton to animate. To determine where the revenant's   When the characters first come within sight of Argyn­
              new body rises, roll a d20 and consult the following table.   vostholt, read:
                d20   Corpse Location
                1-4  Village of Barovia cemetery (ch. 3, area E6)   High above the river valley juts a quiet promontory upon
                5-11   Church graveyard in Vallaki (ch. 5, area Nl)  which looms a sepulchral mansion, its turrets capped
                 12   Argynvostholt cemetery (area Ql5)         with fairytale cones, its towers lined with sculpted battle­
                 13   Grave in the village of Krezk (ch. 8, area 53)   ments. A third of the structure has collapsed, as has part
                 14   Grave in the Berez cemetery (ch. 10, area U4)   of the roof, but the rest appears intact. A dark, octagonal
               15-16  Grave in the Svalich Woods (ch. 2, "Random  tower rises above the surrounding architecture.
                     Encounters")                                Out of the fog comes a distant peal of thunder, quickly
               17-20  Corpse of one deceased player character or
                     N PC, wherever it happens to be            accompanied by the howling of wolves in the woods
                                                                below, but the house stands silent, seeming like the fos­
                                                                silized remains of some long-dead thing smote upon the
              The spirit of the dragon Argynvost isn't at rest, either.
            It can sense that the knights have been corrupted, and it   mountainside.
            reaches out to the characters, hoping they will help the
            knights find peace. If the characters retrieve the drag­
            on's skull from Castle Ravenloft and place it in the mau­
            soleum of Argynvostholt, the dragon's spirit ascends to   AREAS OF ARGYNVOSTHOLT
            the highest tower of the mansion and transforms into   The following areas correspond to labels on the maps of
            a beacon of light that flashes across Barovia. The light   Argynvostholt on page 131 and 137.
            of the beacon reminds Vladimir Horngaard of what he
            has lost, enabling him and his fellow knights to let go of   QJ.  DRAGON STATUE
            their hatred and find both redemption and rest.
                                                                Perched atop a ten-foot-wide, ten-foot-high cube of
                                                                granite is a moss-covered statue of a dragon, its wings
                                                                tucked close to its body. The statue looks east, toward
                                                                the mansion.


                                                              The fog makes it hard to see the dragon's features from
                                                              a distance, but close inspection reveals that it's a silver
                                                              dragon of noble bearing, its spiny frill cracked and bro­
                                                              ken in many places. The statue is 10 feet tall but looks
                                                              much more imposing perched on the granite block.
                                                                If scrutinized with a  .detect magic spell, the statue
                                                              radiates an aura of evocation magic. The.dragon statue
                                                              used to breathe a cone of cold as part of i1 magic trap,
                                                              but the trap no longer_ works (see _area Q�r
                                                                                          .
                                                                 2. MAIN ENTRAN_c:w.



                                                                Flagstone steps flanked by stone railings climb to a land­
                                                                ing in front of a pair of tall, wooden doors with rusted
                                                                iron bands and knockers shaped like small dragons.
                                                                Carved into the lintel above the entrance is the word
                                                                ARGYNVOSTHOLT.






             CHAPTER 7  I  ARGYNVOSTHOLT
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