Page 142 - Curse of Strahd_Neat
P. 142
causes the climber to slide down to the parapet, landing area Q32, 40 feet down to area Q19, and 60 feet down
to area Q4.
prone but taking no damage.
I Q49 . BEACON TOWER DOOR
Perched on the rooftop overlooking the parapet is a sil I
Q44. DRAGON GARGOYLE
ver-plated gargoyle shaped like a dragon wyrmling. The parapet narrows to a width of ten feet, ending be
fore a sturdy wooden door set into the wall of the east
ern tower.
The silver dragon wyrmling statue is 10 feet above the
parapet and has a magic mouth spell cast on it. When a This door is barred from the inside. The phantom war
character passes in front of it, the spell is activated, and riors in the tower's turrets (area Q52) make ranged at
the wyrmling whispers the following short verse in the tacks against characters who try to force their way into
Common tongue: the tower. These spectral defenders have three-quarters
When the dragon dreams its dream cover behind the arrow slits.
Within its rightful tomb,
The light of Argynvost will beam Q50. BEACON, LOWER LANDING
And rid this land of gloom.
behind the battlements on this tower rooftop. I walls of this tower. The stairs lead up to another landing
Q45. ANCIENT BALLISTA A rickety wooden landing and a staircase cling to the
twenty feet above, and the floor of the chapel lies sixty
I An ancient ballista, rotted by time and weather, stands feet below.
The landing and the stairs creak and shudder underfoot,
The ballista falls apart if disturbed. but they are safe.
Q46. DESTROYED BALLISTA Q51. BEACON, UPPER LANDING
Strewn atop the roof toward the front of the mansion is Creaky stairs climb to a wooden landing with three win
the wreckage of a ballista. Flanking the wreckage are two dows that look out over the roof of the mansion. Flanking
stone turrets with conical rooftops and narrow doors. the windows are two narrow wooden doors.
The turrets are described in area Q47. The landing creaks and groans underfoot, much like in
area Q50, but here things aren't so safe. The 10-foot
Q47. ROOF TURRETS long section marked T on the map is particularly weak,
collapsing under 50 or more pounds of weight. A crea
ture on this section of the landing when it collapses
Cobwebs hang from the rafters of this turret, which is must succeed on a DC 15 Dexterity saving throw or fall
empty except for a wooden bench and an iron stove. 20 feet to the landing below (area Q50). The collapse of
Arrow slits look down upon the foggy grounds in front of this section creates a 10-foot gap in the landing.
the mansion. The doors lead to the rooftops of the turrets
(area Q52).
The knights who once guarded the rooftop used these Q52. BEACON TuRRETS
turrets for warmth and shelter on rainy days and
cold nights. I ' .
A stone battlement encloses the roof of this turret. A spi
Q48. ROOF'S EDGE ral staircase descends to the level below.
The spiral sta'irs descend 20:reet to'.i.i:chers' posts�-- -:.- ... ,-·:-" . /''.-t·;
Beyond a ragged edge of stone is a sixty-foot plunge to · These turret rooftops are 80'.f�et abo,ve ground leveL · . I·: __ ,,,(.'·
the rubble-strewn ground below. A few rafters stick out
from beneath the stone. - -· smal_lxo:oms ii�e�- w.itn,atr9w"slit;;:'$:tinding·gtiard ... \.\ '/: .·:: .. · " ..
. in eac� °f-tfe�1'fo?i,n� \iphantoml;irtior (s��----\ _. :· )' : __ : ,· ,''
p
f
app�nd1x [?),�itn c\ spe_c;ttal longbowJhiit shoots arrows
-
The edge of the foot ts st�rdy enough to walk on, and .. .- of forii �n�rgy. 'The two Pli�nt�rh �a�r'l���:gai� tJ:ie .
'
not in danger of forther':coll�pse. Jt'.s 20. fe�t down to :C: .: following' action 9ptions: '�-:: '\,·/''
·:
.
.
�
.
. . · .,
.
..
.
·,
CHAPTER 7-1 ARGYNVOSTHOLT
. �. ·;

