Page 146 - Curse of Strahd_Neat
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S2.  GATEHOUSE                                     If the characters force their way into town using magic
                                                      or strength of arms, Dmitri tells his guards to stand
     The map of Krezk includes a diagram of the gatehouse.   down, hoping to avoid bloodshed, and does everything
                                                      he can to expedite the characters' departure.
      The air grows colder as you approach the walled set­  A character who succeeds on a DC 12 Wisdom (In­
                                                      sight) check can discern that Dmitri is trying to hide the
      tlement. Two square towers with peaked roofs flank a
                                                      fact that he is distraught. He is grieving over the natural
      stone archway into which is set a pair of twelve-foot-tall,   death of his youngest son, Ilya-the last of his children
      iron bound wooden doors. Carved into the arch above the   (see area S3).
      doors is a name:  Krezk.
        The walls that extend from the gatehouse are twenty   S3. VILLAGE OF  KREZK
      feet high. Atop the parapet you see four figures wearing   When the characters get past the outer wall, read:
      fur hats and clutching spears. They watch you nervously.
                                                        The mist-shrouded village beyond the wall is nothing
     Cut into the upper floor of each tower is an arrow slit 6   more than a scattering of humble wooden cottages along
     inches wide, 4 feet tall, and 1 foot deep. An open door­  dirt roads that stretch between stands of snow-dusted
     way leads from the archer's post in each tower to the   pine trees-so many trees, in fact, as to constitute a for­
     adjacent parapet. Behind the walls, wooden ladders lead   est. To the northeast, gray cliffs rise sharply, and the road
     from the parapets to the ground 20 feet below.
      Two archers (LG male and female human scouts) are   winding up to the abbey is easy to see from this vantage.
     stationed inside the gatehouse, one in each tower. Four
     guards (LG male and female humans) man the adjacent   The village operates as a commune, with no exports
     walls. If the characters are seen flying or climbing over   or moneymaking businesses. Villagers grow trees and
     the walls, the guards assume that the village is under   vegetables, cut wood to heat their homes, raise chickens
     attack and cry out in alarm. Five rounds after the alarm   and pigs, and share their food. A few villagers have cows
     sounds, every able-bodied adult in the village arrives at   and mules, but there are no horses in Krezk. The village
     the gatehouse, ready for battle. Krezk's militia consists   has no inns or taverns. Characters who are willing to
     of four more guards plus forty commoners (LG male   chop wood, milk cows, or perform other chores can
     and female humans) armed with handaxes.          spend the night in the burgomaster's cottage or some
      The double doors are made of thick wood planks   other residence.
     bound with iron bands and sealed shut with a heavy
     wooden bar held in iron brackets. The bar can be lifted   COTTAGES
     with a successful DC 15 Strength check. The doors re­  Krezk's residences are single-story pine cottages with
     quire a siege engine to break them open.         stone chimneys and thatch roofs. Pigs and chickens are
      There aren't enough people in Krezk to adequately   kept in indoor pens and coops so that they don't freeze.
     defend its outer wall. Every 300-foot stretch of wall is   BurAomaster's CottaAe. The building closest to the
     watched over by a lone guard (LG male or female hu­  outer gate is the burgomaster's cottage-the largest
     man). The guards are trained to crouch behind the wall   building in town-but still a modest dwelling. Dmitri
     and sound the alarm at any sign of danger.       Krezkov and his fearless wife Anna (LG female human
                                                      noble) have no living children. The last of their four chil­
     BURGOMASTER DMITRI  KREZKOV
                                                      dren, Ilya, died of an illness seven days ago at the age of
     If the characters ask to be let inside or otherwise draw   fourteen. Given their age, the Krezkovs are unlikely to
     the attention of the guards on the wall, one of the guards   have more children-a source of great consternation to
     fetches the burgomaster, Dmitri Krezkov (LG male hu­  everyone in the village, since that means the end of the
     man noble). His ancestors built Krezk at the foot of the   Krezkov bloodline.
     abbey after Strahd's armies conquered the valley.   The burgomaster's cottage has a wine cellar (currently
      Dmitri is a lord and expects to be treated like one.   empty) and lots of space for pigpens and chicken coops.
     He places the safety·of his village above the welfare of   Behind the cottage is a graveyard where deceased mem­
     strangers. He has seen adventurers before and assumes   bers of the Krezkov family are interred. Dmitri and An­
     that the characters are Strahd's allies or enemies; either   na's four children, all of whom died of illness, are buried
     way, their presence spells trouble for Krezk. Dmitri  here. Several of the family caskets are empty, their
                            .
     isn't prepared to shelter Strahd's enemies any more   contents stolen in the night by the Abbot's mongrelfolk
     than he is willing to humor Strahd's allies. The only   gtavediggers (see area S6). Ilya's plot is fresh and undis-
                                                                                 ·
     way the characters can earn his favor is to help Krezk   .. ·-turbed, since he was interred o n ly four days �go.
     in some way, whereupon Dmitri is required by his oath   .  ' .  Commoner c�ita�s. A typical cottage is only 200.
                                                      .
     of office and his honor as a Barovian noble to show   sq�are feet yet co�t�in;:; td4; adqlts (L9 ma!<_:: an.ii. fem,.�!�  ...
     them hospitality. If the:ch;aracte�s ask what they can do,   .. : hurrian.comniQn.ers), ll:i4 -.i cbili:freii (J;,G male <;1nd .- ..
                                                                                     .
     Dmitri asks them t.o secure a wagonload of wine from   :. female: hu�a�,rior\c!orribatarits), plus:the.f;am\ly'� pigs,·
     the Wizard of Wines wfnery.to.the south. His people   •  ; . hares, and chickens.   •  •  •  •f  •  '.   .... '. ·,  ;  _;:.,. .  .   •  '  ..
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                                                         •  ..... '  '>
                                                                                            -
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     have been w_ithotJ.t \Vj n � fcir days, and the next delivery' is   . : .  Eye_;y ·<;ot.tage\as i.t� o�n:gr�v�t�ft�lie,r�'.family
                                                      .
     long overdue.'                                  · : members.are interred . All the ca��ets plaP;ted in the
                                                                        .
                                                                                    :
                                                                       CHAPTER.8  I  THE VILLAGE OF  KREZK
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