Page 214 - Curse of Strahd_Neat
P. 214

Two padded chairs draped in animal furs face the   The silverware tarnishes, the crystal cracks, the
  hearth, with an oak table between them supporting   portrait fades, and the tapestry rots if removed from
  a cask of wine, two carved wooden goblets, a pipe   the house.
  rack, and a candelabrum. A chandelier hangs above a
  cloth-covered table surrounded by four chairs.    6. UPPER HALL
    Two cabinets stand against the walls. The east cabinet   Unlit oil lamps are mounted on the walls of this elegant
  sports a lock that can be picked with thieves' tools and   hall. Hanging above the mantelpiece is a wood-framed
  a successful DC 15 Dexterity check. It holds a heavy   portrait of the Durst family: Gustav and Elisabeth Durst
  crossbow, a light crossbow, a hand crossbow, and 20   with their two smiling children, Rose and Thorn. Cra­
  bolts for each weapon. The north cabinet is unlocked   dled in the father's arms is a swaddled baby, which the
  and holds a small box containing a deck of playing cards   mother regards with a hint of scorn.
  and an assortment of wine glasses.                  Standing suits of armor Aank wooden doors in the
                                                    east and west walls. Each suit of armor clutches a spear
  TRAPDOOR                                          and has a visored helm shaped like a wolf's head. The
  A trapdoor is hidden in the southwest corner of the   doors are carved with dancing youths, although close
  Aoor. It can't be detected or opened until the characters   inspection and a successful DC 12 Wisdom (Perception)
  approach it from the underside (see area 32). Until then,   check reveals that the youths aren't really dancing but
  Death House supernaturally hides the trapdoor.
                                                    fighting off swarms of bats.
                                                      The red marble staircase that started on the first floor
  4. KITCHEN AND  PANTRY
                                                    continues its upward spiral to area 11. A cold draft can
                 4
  The kitchen (area  A ) is tidy, with dishware, cookware,   be felt coming down the steps.
  and utensils neatly placed on shelves. A worktable has
  a cutting board and rolling pin atop it. A stone, dome­  7. SERVANTS'  ROOM
  shaped oven stands near the east wall, its bent iron   An undecorated bedroom (area 7A) contains a pair of
  stovepipe connecting to a hole in the ceiling. Behind   beds with straw-stuffed mattresses. At the foot of each
  the stove and to the left is a thin door leading to a well­  bed is an empty footlocker. Tidy servants' uniforms
  stocked pantry (area 4B). All the food in the pantry ap­  hang from hooks in the adjoining closet (area 7B).
  pears fresh but tastes bland.
                                                    DUMBWAITER
  DUMBWAITER                                        A dumbwaiter in the corner of the west wall has a button
  Behind a small door in the southwest corner of the   on the wall next to it. Pressing the button rings the tiny
  kitchen is a dumbwaiter-a 2-foot-wide stone shaft con­  bell in area 4A.
  taining a wooden elevator box attached to a simple rope­
  and-pulley mechanism that must be operated manually.   8. LIBRARY
  The shaft connects to areas 7A (the servants' quarters)
  and 12A (the master bedroom). Hanging on the wall   The master of the house used to spend many hours here
  next to the dumbwaiter is a tiny brass bell attached by   before his descent into madness.
  wires to buttons in those other areas.
    A Small character can squeeze into the elevator box   Red velvet drapes cover the windows of this room. An
  with a successful DC 10 Dexterity (Acrobatics) check.
  The dumbwaiter's rope-and-pulley mechanism can sup­  exquisite mahogany desk and a matching high-back chair
  port 200 pounds of weight before breaking.         face the entrance and the fireplace, above which hangs
                                                     a framed picture of a windmill perched atop a rocky
  5. DINING  ROOM                                    crag. Situated in corners of the room are two overstuffed
  The centerpiece of this wood-paneled dining room is   chairs. Floor-to-ceiling bookshelves line the south wall.
  a carved mahogany table surrounded by eight high­  A rolling wooden ladder allows one to more easily reach
  backed chairs with sculpted armrests and cushioned   the high shelves.
  seats. A crystal chandelier hangs above the table, which
  is covered with resplendent silverware and crystal­
  ware polished to a dazzling shine. Mounted above the   The desk has several items resting atop it: an oil lamp,
  marble fireplace is a mahogany-framed painting of an   a jar of ink, a quill pen, a tinderbox, and a letter kit
  alpine vale.                                      containing a red wax candle, four blank sheets of parch­
    The wall paneling is carved with elegant images of   ment, and a wooden seal bearing the Durst family's in­
  deer among the trees. Characters who search the walls   signia (a windmill). The desk drawer is empty except for
  for secret doors or otherwise inspect the paneling can,   an iron key, which unlocks the door to area 20.
  with a successful DC 12 Wisdom (Perception) check,   The bookshelves hold hundreds of tomes covering a
  see twisted faces carved into the tree trunks and wolves   range of topics including history, warfare, and alchemy.
  lurking amid the carved foliage.                  There are also several shelves containing first-edition
    Red silk drapes cover the windows, and a tapestry   collected works of poetry and fiction. The books rot and
  depicting hunting dogs and horse-mounted aristocrats   fall apart if taken from the house.
  chasing after a wolf hangs from an iron rod bolted to the
  south wall.
 ----                                                                      APPENDIX  BI  DEATH  HOUSE   213
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