Page 215 - Curse of Strahd_Neat
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SECRET DOOR                                       hanging from the ceiling. Upholstered chairs line the
            A secret door behind one bookshelf can be unlocked   walls, and stained-glass wall hangings depict beau­
            and swung open by pulling on a switch disguised to look   tiful men, women, and children singing and playing
            like a red-covered book with a blank spine. A character   instruments.
            inspecting the bookshelf spots the fake book with a suc­  A harpsichord with a bench rests in the northwest
            cessful DC 13 Wisdom (Perception) check. Unless the   corner. Near the fireplace is a large standing harp. Ala­
            secret door is propped open, springs in the hinges cause   baster figurines of well-dressed dancers adorn the man­
            it to close on its own. Beyond the secret door lies area 9.   telpiece. Close inspection of them reveals that several
                                                              are carvings of well-dressed skeletons.
            9. SECRET ROOM
                                                              11. BALCONY
            This secret room contains bookshelves packed with
            tomes describing fiend-summoning rituals and the nec­  Characters who climb the red marble staircase to its full
            romantic rituals of a cult called the Priests of Osybus.   height come to a dusty balcony with a suit of black plate
            The rituals are bogus, which any character can ascer­  armor standing against one wall, draped in cobwebs.
            tain after studying the books for 1 hour and succeeding   This suit of animated armor attacks as soon as it takes
            on a DC 12 Intelligence (Arcana) check.           damage or a character approaches within 5 feet of it. It
              A heavy wooden chest with clawed iron feet stands   fights until destroyed.
            against the south wall, its lid half-closed. Sticking out   Oil lamps are mounted on the oak-paneled walls,
            of the chest is a skeleton in leather armor. Close inspec­  which are carved with woodland scenes of trees, falling
            tion reveals that the skeleton belongs to a human who   leaves, and tiny critters. Characters who search the
            triggered a poisoned dart trap. Three darts are stuck in   walls for secret doors or otherwise inspect the panel­
            the dead adventurer's armor and ribcage. The dart-firing   ing can, with a successful DC 12 Wisdom (Perception)
            mechanism inside the chest no longer functions.   check, notice tiny corpses hanging from the trees and
              Clutched in the skeleton's left hand is a letter bearing   worms bursting up from the ground.
            the seal of Strahd von Zarovich, which the adventurer
            tried to remove from the chest. Written in flowing script,   SECRET DOOR
            the letter reads as follows:                      A secret door in the west wall can be found with a suc­
                                                              cessful DC 15 Wisdom (Perception) check. It pushes
            My most pathetic servant,                         open easily to reveal a cobweb-filled wooden staircase
              I am not a messiah sent to you by the Dark Powers   leading up to the attic.
            of this land. I have not come to lead you on a path to
            immortality. However many souls you have bled on your   12. MASTER SUITE
            hidden altar, however many visitors you have tortured
            in your dungeon, know that you are not the ones who   The double doors to this room have dusty panes of
            brought me to this beautiful land.  You are but worms   stained glass set into them. Designs in the glass resem­
            writhing in my earth.                             ble windmills.
              You say that you are cursed, your fortunes spent.  You   The dusty, cobweb-filled master bedroom (area 12A)
            abandoned love for madness, took solace in the bosom   has burgundy drapes covering the windows. Furnish­
            of another woman, and sired a stillborn son.  Cursed by   ings include a four-poster bed with embroidered cur­
            darkness? Of that I have no doubt. Save you from your   tains and tattered gossamer veils, a matching pair of
            wretchedness? I think not. I much prefer you as you are.   empty wardrobes, a vanity with a wood-framed mirror
                                                              and jewelry box (see "Treasure"), and a padded chair. A
                                                              rotting tiger-skin rug lies on the floor in front of the fire­
                                   Your dread lord and master,
                                         Strahd van Zarovich   place, which has a dust-covered portrait of Gustav and
                                                              Elisabeth Durst hanging above it. A web-filled parlor in
            TREASURE                                          the southwest corner contains a table and two chairs.
            The chest contains three blank books with black leather   Resting on the dusty tablecloth is an empty porcelain
            covers (worth 25 gp each), three spell scrolls (bless,   bowl and a matching jug,
            protection from poison, and spiritual weapon), the deed   A door facing the foot of the bed has a full-length mir­
            to the house, the deed to a windmill, and a signed will.   ror mounted on it. The door opens to reveal an empty,
            The windmill referred to in the second deed is situated   dust-choked closet (area 12B). A door in the parlor leads
            in the mountains east of Vallakie(see chapter 6, "Old   to an outside balcony (area 12C).
            Bonegrinder"). The will is signed by Gustav and Elisa­
            beth Durst and bequeathes the house, the windmill, and   DUMBWAITER
            all other family property to Rosavalda and Thornboldt   A dumbwaiter in the corner of the west wall has a button
            Durst in the event of their parents' deaths. The books,   on the wall next to it. Pressing the button rings the tiny
            scrolls, deeds, and will age markedly if taken from the   bell in area 4A.
            house but remain intact.
                                                              TREASURE
            10. CONSERVATORY                                  The jewelry box on the vanity is made of silver with gold
                                                              filigree (worth 75 gp). It contains three gold rings (worth
            Gossamer drapes cover the windows of this elegantly   25 gp each) and a thin platinum necklace with a topaz
            appointed hall, which has a brass-plated chandelier   pendant (worth 750 gp).
                                                                                                       --
            APPENDIX  B  I  DEATH  HOUSE
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