Page 232 - Curse of Strahd_Neat
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EZMERELDA n'AVENIR                                ACTIONS
   Medium humanoid (human), chaotic good             Multiattack. Ezmerelda makes three attacks: two with her +7
                                                     rapier and one with her +7 handaxe or her silvered shortsword.
  , Armor Class 17  (+7  studded leather armor)
   Hit Points 82 (lld8 + 33)                         +1 Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar­
   Speed 30 ft.                                      get. Hit: 9 (ld8 + 5) piercing damage.
                                                     +1 Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach
     STR     DEX    CON     INT    WIS    CHA        5 ft. or range 20/60 ft., one target. Hit: 6 (ld6 + 3) slash-
    14 (+2)   19 (+4)   16 (+3)   16 (+3)   11 (+O)   17  (+3)
                                                     ing damage.
   Saving Throws Wis +3                              Silvered Shortsword. Me/ee Weapon Attack: +7 to hit, reach 5
   Skills Acrobatics +7, Arcana +6, Deception +9, Insight +3,   ft., one target. Hit: 7 (1 d6 + 4) piercing damage.
     Medicine +3, Perception +6, Performance +6, Sleight of Hand
     +7, Stealth +7, Survival +6                     Curse (Recharges after a Long Rest). Ezmerelda targets one
   Senses passive Perception 16                      creature that she can see within 30 feet of her. The target must
   Languages Common, Elvish                          succeed on a DC 14 Wisdom saving throw or be cursed. While
   Challenge 8 (3,900 XP)                            cursed, the target has vulnerability to one type of damage of
                                                     Ezmerelda's choice. The curse lasts until ended with a greater
                                                     restoration spell, a remove curse spell, or similar magic. When
   Special Equipment. In addition to her magic armor and weap­  the curse ends, Ezmerelda takes 3d6 psychic damage.
   ons, Ezmerelda has two potions of greater healing, six vials of
   holy water, and three wooden stakes.              Evil Eye (Recharges after a Short or Long Rest). Ezmerelda
                                                                                    1
                                                     targets one creature that she can see within  0   feet of her and
   Spel/casting.  Ezmerelda is a 7th-level spellcaster. Her spellcast­  casts one of the following spells on the target (save DC 14),
   ing ability is Intelligence (spell save DC 14, +6 to hit with spell   requiring neither somatic nor material components to do so:
   attacks). Ezmerelda has the following wizard spells prepared:
                                                     animaffriendship, charm person, or hold person. If the target
   Cantrips (at will): fire bolt, light, mage hand, prestidigitation   succeeds on the initial saving throw, Ezmerelda is blinded until
   1st level (4 slots): protection from evil and good, magic mis-  the end of her next turn. Once a target succeeds on a saving
     sile, shield                                    throw against this effect, it is immune to the Evil Eye power of
   2nd level (3 slots): darkvision, knock, mirror image   all Vistani for 24 hours.
   3rd level (3 slots): clairvoyance, lightning bolt, magic circle
   4th level (1 slot): greater invisibility

   secrets from her. The two vampire hunters got on each   Castle Ravenloft, with every intention of dispatching the
   other's nerves, and their arguments became more fre­  vampire herself.
   quent. At last, Ezmerelda suggested that they part com­  Tarokka Deck. Ezmerelda keeps a deck of tarokka
   pany with some shred of their friendship still intact, and   cards in her wagon (chapter 11, area Vl). Although the
   van Richten agreed.                               cards aren't magical, Ezmerelda can use them to per­
     Ezmerelda's Secret. Since bidding farewell to van   form a card reading for the characters (see chapter 1),
   Richten, Ezmerelda has amassed a sizable personal   like the one that can be performed by Madam Eva.
   fortune, some of which she used to buy a wagon to carry
   her vampire-slaying paraphernalia. On one of her less   EZMERELDA n'AVENIR's  TRAITS
   successful adventures, a werewolf bit off her right leg   Ideal. "Evil that feeds on the innocent is the worst of
   below the knee, and although she avoided being afflicted   all evils and must be destroyed."
   with lycanthropy, Ezmerelda was sidelined for months.   Bond. "My mentor and teacher, Dr. Rudolph van
   She commissioned a master artisan to craft a prosthetic   Richten, is like a father to me."
   lower leg and foot. After several tries, he delivered a   Flaw. "I go where angels fear to tread."
   prosthesis that restored her mobility. She has since
   adapted well to the false appendage and takes care to   IZEK STRAZNI
   hide it from view.
     The Great Vampire Hunt. While in the company of a   Izek and his sister were born in Vallaki. One morning,
   Vistani caravan, Ezmerelda heard a rumor that Rudolph   their father and their uncle took them fishing on Lake
   van Richten had gone to Bar.ovia to slay the most power­  Zarovich. On the way back to town, a dire wolf attacked
   ful vampire of them all. She decided that he might need   Izek and bit off his right arm. His father carried Izek
   help and traveled for months to reach Strahd's domain.   back to town while his uncle distracted the beast.
   She rode her wagon to Vallaki and learned about an old   His sister ran and hid in the woods and was never  .
                                                                          .
   tower that seemed the sort of place van Richten would   seen again.
   use as a base. When she arrived there, she found some   : .Unlike his sister� Izek was.born·without a soul. As
   of van Richten's belongings, but of the vampire hunter   tim� wore on, he. forgot.his lost: siste�. and learned to
                                                                                · .. ·  ·
   there was no sign. Alti;iough she is anxious to learn the   .   _cope wit�-hi1 d,isa&ility.  .  _   .  ·   ·  .  ·
                    _
   whereabouts of her mentor, she is also eager to earn his   Orphaned Killer. 'I:iek's parents succumbed fo their
   trust and respect. To that end, she has been poring over   · grief, leaving him an orphan. He·be·carrt�; sociop�th:
   van Richten's research and learning about_Strahd and  . Other  -childrert ru_tqlessly mocked hi.hi bec3:ti�� of his
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 -                                                                     APPENDIX  D  I MONSTERS AND NPCS

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