Page 234 - Curse of Strahd_Neat
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instigating the stoning. He wears a cowl to conceal his
   mutilation.                                       MADAM EVA
     Kasimir's feeling of loss is tinged with simmering
   rage. Patrina now speaks to her brother in dreams,
   telling him how years of guilt and regret have dispelled   Armor Class l 0
   all evil thoughts from her mind and cleansed her tor­  Hit Points 88 (16d8 + 16)
   tured soul. But Kasimir remains unconvinced by her   .  Speed 20 ft.
   assertions, because he knows that Strahd has corrupted
   Patrina and led her down a path of evil and deceit. For   STR   DEX   CON   INT   WIS    CHA
   that reason, Kasimir wants to see the vampire destroyed   8 (-1)   11 (+O)   12 (+l)   17 (+3)  20 (+S)   18 (+4)
   so that his sister can be rescued from her eternal
   damnation.                                        Saving Throws Con +S
     Secrets of the Amber Temple. Patrina has told Kasi­  Skills Arcana +7, Deception +8, Insight +13, Intimidation +8,
                                                       Perception +9, Religion +7
   mir that the Amber Temple, an ancient vault hidden in   Senses passive Perception 19
   the Barovian mountains, is where Strahd forged his pact   Languages Abyssal, Common,  Elvish, Infernal
   with evil powers and discovered how to become a vam­  Challenge 10  (5,900 XP)
   pire. Kasimir has been spying on the temple for years,
   but he needs adventurers to help him survive its perils.   Spellcasti_ng. Madam Eva is a 16th-level spellcaster. Her spell­
   He thinks that the secret to breaking Strahd's pact and   casting ability is Wisdom (spell save DC 17, +9 to hit with spell
   freeing Barovia from its curse might be hidden there,   attacks). Madam Eva has the following cleric spells prepared:
   but more important, he believes that the Amber Temple
   holds the secret to bringing the ancient dead back to life.   Cantrips (at will): light, mending, sacred flame, thaumaturgy
     With the characters' help, Kasimir thinks he might be   l st level (4 slots): bane, command, detect evil and good, protec­
   able to find out how to restore Patrina to flesh and blood,   tion from evil and good
   whereupon he can travel to Castle Ravenloft and end his   2nd level (3 slots): lesser restoration, protection from poison,
                                                      spiritual weapon
   sister's torment. Kasimir has no inkling that Patrina is   3rd level (3 slots): create food and water, speak with dead,
   using him for exactly that purpose, and that her ultimate   spirit guardians
   goal is to become as powerful a vampire as Strahd.   ,  4th level (3 slots): divination.freedom of movement, guard-
     Statistics. Use the mage stat block in the Monster  ian of faith
   Manual, with the following adjustments:           5th level (2 slots): greater restoration, raise dead
     Kasimir's alignment is neutral.                 6th level (1 slot):find the path, harm, true seeing
                                                     7th level (1 slot): fire storm, regenerate
     Kasimir has darkvision out to a range of 60 feet.   8th level (1 slot): earthquake
     Kasimir has the Fey Ancestry feature, which means
     he has advantage on saving throws against being   ACTIONS
     charmed, and magic can't put him to sleep.      Dagger. Melee Weapon Attack: +4 to hit, reach S ft., one target.
     Kasimir wears a ring of warmth and carries a spell­  Hit: 2 (ld4) piercing damage.
     book (see chapter 5, area N9a, for a list of the spells it
     holds in addition to his prepared spells).      Curse (Recharges after a Long Rest). Madam Eva targets one
                                                     creature that she can see within 30 feet of her. The target must
   KASIMIR VELIKov's TRAITS                          succeed on a DC 17 Wisdom saving throw or be cursed. While
                                                     cursed, the target is blinded and deafened. The curse lasts
     Ideal. "I failed my people and my sister, and now I   until ended with a greater restoration spell, a remove curse spell,
   must atone or be damned."                         or similar magic. When the curse ends, Madam Eva takes Sd6
     Bond. "I seek to return my long-dead sister, Patrina,   psychic damage.
   to life-even at the cost of my own life."
     Flaw. "I believe my sister can be redeemed."    Evil Eye (Recharges after a Short or Long Rest). Madam Eva
                                                     targets one creature that she can see within 10 feet of her and
   MADAM EVA                                         casts one of the following spells on the target (save DC 17),
                                                     requiring neither somatic nor material components to do so:
   The fortune-teller Madam Eva lives among the Vistani   animal friendship, charm person, or hold person. If the target
   but-isn't truly one of them. She appears to be in her sev­  succeeds on the initial saving throw, Madam Eva is blinded un­
   enties, but she is, in fact, much older.          til the end of her-next turn. Once a target succeeds on a saving
     Royal Blood.  Madam Eva is Strahd's half-sister,   1   throw against this effect, it is immune to the Evil Eye power of
   though Strahd is unaware of this fact. Her real name is   all Vistani for 24 hours.
   Katarina, and she is the daughter of a Vistani woman
                                                       ·
   whom King Barov, Strahd's father, took to his bed   was present for the wedding of Sergei and Tatyana. Af-
   during one of his many crusades. Madam Eva knows   .,  ter.Sfrahd went mad apd mtinl,ered.hjs brother,.she fled
   she is Strahd's half-sister but has told no one of the royal   the castle and t_ookrefuge witli.the.Vis'tani.:Liiter, she
   blood flowing through her veins.                  forged·a pact wit�·µie goddes� Mohi-�tl'fight, trading'··
     Mother Nisht; Over four hundred years ago, Katarina   her'youth'for thitp6wer,t6 ·undo the evirthat Strahd'had'
   came to Ba�ovia arid ins_inuated herself into· Strahd's   . ,  �r&'\i_gfit: M.othei Night: transforf!1e<l Kaf 11 rina into ail.
   court, working as a.maid in Castle Ravenloft. She came   '.  ageiess crone giftec;l. with the power of riiagici,!;l foresight.
   to know the castle like the back of her hand, and she   · In the guise of Madart1Ev'a, sh� 'u$eS:�his 'ahiHty t.o help
                                                      .        -                   . -�   .
                                                                                                          '
                                                                       APPENDlX D  I  MONSTERS AND  NPCS
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