Page 31 - Curse of Strahd_Neat
P. 31

If someone spots the berserker, read:           FALSE TRAIL
                                                              This encounter occurs only if the characters are travel­
                                                              I You discover a foot trail that cuts through the wilderness.  I
              You startle a wild-looking figure caked in gray mud and   ing; otherwise, treat the result as no encounter.
              clutching a crude stone axe. Whether it's a man or a
              woman, you can't tell.

            The berserkers shun civilized folk. They try to remain   Evil druids left this trail. Following it in either direction
            hidden and withdraw if they are spotted, attacking only   leads to a spiked pit (see "Sample Traps" in chapter 5 of
            if trapped or threatened.                         the Dungeon Master's Guide). A thin tarp made of twigs
                                                              and pine needles conceals the pit, the bottom of which is
             CORPSE                                           lined with sharpened wooden stakes.
            This encounter occurs only if the characters are travel­
                                                         I
            ing; otherwise, treat the result as no encounter.   GHOST


            I You find a corpse.                                A baleful apparition appears before you, its hollow eyes   I
                                                              I
                                                                dark with anger.
            Roll a d6 to determine the nature of the corpse:
             1-2. The corpse belonged to a wolf killed by spears and  Many ghosts haunt this land. This particular ghost is
              crossbow bolts.                                 all that remains of a person drained of life by Strahd
             3-5. The corpse belongs to a Barovian man, woman,  (decide whether it's a man or a woman). It appears and
              or child who was clearly torn to pieces by dire wolves.  hisses, "No one will ever know you died here." It then at­
              If the party is accompanied by Barovian scouts (see  tacks. If the ghost succeeds in possessing a character, it
              above), the scouts recognize the corpse as the person  leads its host to the gates of Ravenloft (area J) and hurls
              they were searching for.                        the host's body into the chasm.
            6. The corpse looks like one of the characters (deter­  GRAVE
              mined randomly) but has been stripped of armor,  This encounter occurs only if the characters are travel­
              weapons, and valuables. If moved, its flesh melts away  ing; otherwise, treat the result as no encounter.
              until only the skeleton remains.                I You stumble upon an old grave.             I


            I DIRE WOLVES                                I    There is a 25 percent chance that the grave is intact,


              A snarling wolf the size of a grizzly bear steps out
                                                              appearing as an elongated earthen mound or a rocky
              of the fog.
                                                              cairn. Characters who dig up the grave find the skeletal
                                                              remains of a human clad in rusted chain mail (a soldier).
            The area is lightly obscured by fog. If more than one   Among the bones lie corroded weapons.
             dire wolf is present, the others aren't far behind and can   If the grave isn't intact, it has been violated. The char­
             be seen as dark shadows in the fog. The dire wolves of   acters find a shallow, mud-filled hole with dirt or rocks
             Barovia are cruel, overgrown wolves and Strahd's loyal   strewn around it and a few scattered bones within.
             servants. They can't be charmed or frightened.
                                                              HIDDEN BUNDLE
             DRUID AND TWIG  BLIGHTS                          This encounter occurs only if the characters are travel­
                                                              ing; otherwise, treat the result as no encounter.
                                                                The characters find a leather-wrapped bundle hidden
              A gaunt figure with wild hair and bare feet bounds toward   in the underbrush, stuffed inside a hollow log, or nestled
              you on all fours, wearing a tattered gown of stitched ani­  in the boughs of a tree. If they open the. bundle; read:
              mal skins. You can't tell whether it's a man or a woman.
              It stops, sniffs the air, and laughs like a lunatic. The   I  The bundle contains one set.of common clothes sized for   ·
              ground nearby is crawling with tiny twig monsters.   a human adult.                          ]

             The Barovian wilderness is home to druids who worship   The clothes have a drab Barovian·'style to th�m. They
                                                                                    '
                                                                                               .
             Strahd because of his ability to control the weather and   belong to a wereraven or wer.ewolf.
            · the beasts of Barovia. The druids are savage and violent,
             and each controls a host of twig blights, which fights  HUNTING TRAP
             until destroyed. If all the twig blights are destroyed or  This encounter occurs only if the characters are travel­
             the druid loses more than half of its hit points, the druid  ing; otherwise .,  treat the result as no encounter.
             flees, heading toward Vester Hill (area Y).


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          •  CHAPTER 2  I THE LANDS OF BAROVTA
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  !/  /"   ·,  ·.  ,'i  V   .  ...
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