Page 32 - Curse of Strahd_Neat
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Have each of the characters in the front rank of the   them. The revenant would like nothing more than to
      party's marching order make a DC 15 Wisdom (Sur­  kill Strahd, but it will not venture to Castle Ravenloft
      vival) check. If one or more of them succeeds, read:   unless it receives orders to do so from Vladimir. If the
                                                        characters ask the revenant to lead them to Horngaard
                                                        in Argynvostholt, it does so while avoiding contact with
        You spot a wolf trap, its steel jaws caked with rust. Some­
                                                        Barovian settlements.
        one has carefully hidden the trap under a thin layer of
                                                        SCARECROWS
        pine needles and detritus.
                                                        If at least one character has a passive Wisdom (Percep­
                                                        tion) score of 11 or higher, read:
      Barovian hunters and trappers set these traps hoping
      to thin out the wolf population, but Strahd's wolves are
      too clever to be caught in them. If none of the characters   A scarecrow lurches into view. Its sackcloth eyes and ric­
      in the front rank spots the hidden trap, one random   tus are ripe with malevolence, and its gut is stuffed with
      party member steps on it. Rules for the hunting trap   dead ravens. It has long, rusted knives for claws.
      are presented in chapter 5, "Equipment," of the Play­
      er's Handbook.
                                                        If more than one scarecrow is present, the others are
      NEEDLE  BLIGHTS                                   close by. If none of the characters has a passive Wisdom
                                                        (Perception) score of 11 or higher, the scarecrows catch
                                                        the party by surprise.
        Hunched figures lurch through the mist, their gaunt bod-
      l                                            ]      Baba Lysaga (see chapter 10, area U3) crafted these
        ies covered in needles.                         scarecrows to hunt down and kill ravens and were­
                                                        ravens. The scarecrows are imbued with evil spirits and
                                                        delight in murdering anyone they encounter.
      The woods crawl with needle blights that serve the evil
      druids of Barovia. If the characters are moving quietly   SKELETAL  RIDER
      and not carrying light sources, they can try to hide from
      these blights.
                                                         Through the mist comes a skeletal warhorse and rider,
      REVEN ANT
                                                          both clad in ruined chainmail. The skeletal rider holds up
                                                          a rusted lantern that sheds no light.
        A figure walks alone with the stride and bearing of one
        who knows no fear. Clad in rusty armor, it clutches a
                                                        The human skeleton and warhorse skeleton are all
        gleaming longsword in its pale hand and looks ready   that remain of a rider and mount, both of whom per­
        for a fight.                                    ished trying to escape through the fog that surrounds
                                                        Barovia. They are doomed to ride through the valley in
                                                        search of another way out, without hope of salvation.
      From a distance, the revenant looks like a zombie and   The skeletons ignore the characters unless attacked.
      might be mistaken for such. A character within 30   If both the rider and its mount are destroyed, this en­
      feet of the revenant who succeeds on a DC 10 Wisdom   counter can't occur again. The destruction of one skele­
      (Insight) check can see the intelligence and hate in its   ton doesn't prevent future encounters with the other.
      sunken eyes. The revenant is clad in tattered chain mail
      that affords the same protection as leather armor.   STRAHD  ZOMBIES
        The revenant was a knight of the Order of the Silver
      Dragon, which was annihilated defending the valley
      against Strahd's armies more than four centuries ago.   Not even the cloying fog can hide the stench of death
      The revenant no longer remembers its name and wan­  that descends upon you. Something evil approaches, its
      ders the land in search of S.trahd's wolves and other   footsteps betrayed by snapping twigs.
      minions, slaying them on sight. If the characters attack
      it, the revenant assumes they are in league with Strahd
      and fights them until destroyed.                  If the characters are moving quietly and not carrying
        As an action, the revenant can attack twice with its   light sources, they can try to hide from the Strahd z�m­
      longsword, wielding the weapon with both hands and   bies. These undead soldiers once. served as guards in
      dealing 15 (2d10 + 4) slashing damage on each hit.   Castle Ravenloft. They fled the castle after Strahd be­
                                                                  .. \ •. (::: .. '  '. · _'. �-'-:;:-;.?(:·-:� ;.  .. ·
        If the characters present the_mselves as enemies of   came-a.vampire but couldn't avoid their master's wrath.
      Strahd, the revenant urges them to travel to Argyn­  They still wear bits of tatter�d livei;-y ,: and they attack the·
      vostholt (chapter 7) and convince Vladimir Horngaard,   living -
                                                            , �   � • ·
                                                             ! )I:
      .the leader of the Order,of the Silver Dragon, to help   . _. _ , _  ..
                                                                                    ,..  ;: .· ··�- .. '
                                                                 ..  .



                                                                        CHAPTER 2  I  THE  LANDS  OF  BA.ROVIA
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