Page 65 - Curse of Strahd_Neat
P. 65

is activated (see area  K61 for details), a stone elevator   K33.  KING'S APARTMENT STAIR
            compartment measuring 10 feet on a side rises up the
            western half of the shaft. At the same time, a solid block   This dark hall is concealed behind two secret doors.
            of stone, also 10 feet on a side, descends in the eastern
            half of the shaft, acting as a counterweight. Both stone   This arched corridor has been swept clean. Oak paneling
            blocks have thick iron chains bolted to them, by which
            they are hoisted and lowered them as needed.       decorates the walls to a height of four feet. Mounted on
             Scaling the shaft is impossible without the aid of   the east wall above the wood paneling are three unlit oil
            magic or the use of a climber's kit, because the walls   lamps spaced ten feet apart. A plain wooden door is set
            are smooth and slick with mildew, and the greasy iron   into the west wall, and light seeps through its cracks. A
            chains are too thick and slippery to grasp.        staircase at the north end of the west wall ascends into
             Set into the roof of the shaft is a 5-foot-square stone   darkness.
            trapdoor that can be pushed open to reveal area  K47.
            K31B.  SHAFT ACCESS                               The staircase climbs 40 feet to area  K45. The door in
                                                              the west wall opens into area  K32.

             This ten-foot-square room overlooks a vertical shaft   K34.  SERVANTS'  UPPER  FLOOR
             to the south that plunges into darkness and contin­
             ues upward.
                                                               Dirt-caked windows allow little light to enter this upstairs
                                                               room. Broken bed frames and torn bits of mattress litter
            This vantage point is 130 feet from the bottom of the   the floors. A tall, dusty wardrobe roughly shaped like a
            shaft (area  K31a). Forty feet down is area  K31, and
            40 feet up is a stone trapdoor in the ceiling that opens   coffin, its black doors painted with fey creatures, stands
            into area  K47.                                    between two cracked, full-length mirrors hanging on the
             A door in the north wall is easy to spot from this side   south wall. A staircase descends along the north wall.
             oak-paneled walls. Stained, yellowed lace hangs neatly  I                                    I
            (no ability check required) and opens into area  K39.
            K32.  MAID IN HELL                                If someone opens the wardrobe, read:

                                                               A plain white dress yellowed with age flies out of the
             Oil lamps illuminate this long, rectangular chamber with

                                                               The dress flaps around to the music of the storm.
             from eight canopied beds. The figure of a woman moves   wardrobe and begins to dance in the middle of the room.
             lithely about the room, dusting furniture and humming
             quietly. Around her pale, slender neck is a gold necklace   If anyone touches the dancing dress, it collapses in a
             with a ruby pendant.                             lifeless heap on the floor. Otherwise, it dances forever.
                                                              Hanging in the wardrobe are a few rotted servant's uni­
                                                              forms, none of which are animate or valuable.
            The maid, Helga Ruvak, is a vampire spawn who      Set into the south wall, behind the hanging mirror
            claims to be the daughter of the village bootmaker, kid­  west of the wardrobe, is a secret door. It can be pulled
            napped and forced into service by Strahd. She pleads,   open to reveal a closet choked with dust and cobwebs
            on her hands and knees if necessary, to be saved from   and that contains a wooden ladder that leads-up 20 feet
            this awful place.                                 to another secret door in the tower stairway (area  K20).
             Helga will join the party if the characters ask her   The staircase leads down to area  K24.
            along. She intends to attack the characters but does so
            only if she senses an opportunity t_hat doesn't involve   ROOMS OF WEEPING
            having to fight the entire party. �be also attacks if com-  Refer to map 5 of the castle for. area:sK35 through  K46.
            manded to do so by Strahd.   .  _ _   _  .
             Helga plays the p�rt of the in11,oc�· �f d�rri_sel in distress   K35.  GUARDIAN.VERMIN
            to the last, revealing hei; fefo9f�,9,!\lY "."hen she attacks.
            She is, in fact, the bootm�_ker'{cf�ug�tei- she  claims to
            be, but she chose a li(e-of evil with St:a:hd;     A door of delicately engraved steel stands at the west
            'TREASURE
 t �:'  _.�.   ,  ' Helga's gold necklace with its ruby pendant.is a gift from   end of this short, dark hallway. Intricate details stand out
 '.:  ..  _.
                                                               clearly on the door's surface. The door seems to shine
         "\. .
              ..
 ;t  ;':•'i;.
 � i}ttrt\  , worth, 750 gp.                                   with a light of its own, untouched by time. Flanking the
 :/'tf_·,_'.,· \ .,- , .Strahd: The necklace is almost five centuries old and is
   ;.
                                                               door are two alcoves in shadow. A dark, vaguely man­
 ·:.  '":,::..,:·�·� .;  .  .                                  shaped figure stands in each alcove.
            CHAPTER 4  I  CASTLE  RAVENLOIT
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