Page 70 - Curse of Strahd_Neat
P. 70

TORMENTED  SPIRIT                                 K46. PARAPETS
     The spirit ofVarushka, a maid, haunts this chamber.
     She took her own life when Strahd began feeding on
     her, denying him the chance to turn her into a vam­  You stand on a ten-foot-wide walkway that encircles most
     pire spawn.                                        of the keep. The drizzle of rain continues, punctuated by
      The blood in the tub isn't real, but rather a manifesta­  the occasional clap of thunder or stroke of lightning.  Far
     tion of Varushka's tormented spirit. If the blood is dis­
     turbed in any way, read:                           below these parapets are the shining wet cobblestones of
                                                        the courtyard.
      A blood-drenched creature explodes out of the tub and
      attaches to the ceiling,  cackling maniacally.  Blood pours   The walkway runs around the front of the upper por­
      off its pale flesh, bony limbs, and stringy hair as it scut­  tion of the keep. Battlemented walkways extend from
      tles away.                                       the keep north, south, and east to the outer walls of the
                                                       castle as well. (See map 2 for the length and location
                                                       of the castle walls.) All the windows leading from this
     The creature that erupts from the tub is no more real   area into the keep are shut and locked, but can easily
     than the blood. It can't be harmed and doesn't attack. It  be broken.
     scuttles across the ceiling, disappearing into area K44   If the characters loiter on the parapets or atop the
     through one of the archways. Once there, it disappears.   castle walls for more than 5 minutes, they encounter
                                                       Strahd's animated armor (see appendix D) making the
     K44.  CLOSET                                      rounds. It patrols the parapets and the outer walls of
                                                       Ravenloft day and night. Under a darkened sky, charac­
                                                       ters without darkvision are more likely to hear the clat­
      The walls here are lined with iron hooks, upon which   ter of the armor approaching before they can see it.
                                                        The armor can't be salvaged if it is reduced to 0
      hang black capes and formal wear. Two arched windows
                                                       hit points.
      in the south wall are covered by heavy curtains.
                                                       SPIRES  OF RAVENLOFT
     Twenty-eight capes and sixteen sets of fine clothes are   Refer to maps 6 through 10 of Castle Ravenloft for areas
     stored here. Red satin drapes hang in the archways   K4 7 through K60.
     that connect this closet to the adjoining bath chamber
     (area K43).                                       K47.  P O RTRAIT OF  STRAHD

     K45. HALL OF  HEROES
                                                        You come to a dark landing ten feet wide and twenty
                                                        feet long. A cold draft of wind rushes down the spiral
       Dark alcoves line the walls of this long hall. The ceiling   staircase at the north end of the east wall and whistles
      has fallen here, leaving rubble strewn across the floor.   mournfully through the room before streaming down the
      Overhead, the beams of Raven loft's roof are exposed.   stairs to the south.
       Lightning from the dark clouds above sporadically illumi­  An ornate, square rug covers the floor to the south. Set
      nates the hall, lighting the faces of life-sized human stat­  into the west wall is an ironbound wooden door with a
      ues in the alcoves. Each visage is frozen in terror.
                                                        wooden trapdoor set into the floor in front of it. Hanging
                                                        on the north wall above the trapdoor is a framed portrait
     The ten statues that line this corridor depict ancient   of a handsome, well-dressed man with a serene yet pene­
     heroes. In actuality, the faces of the statues are stoic and   trating gaze.
     expressionless, but whenever the lightning flashes, their
     expressions change to utter horror until the hall goes
     dark again.                                       The ornate rug is actually a rug of smothering. It at­
       The statues are imbued with the spirits of Strahd's   tacks creatures, other than undead, that move across it
     ancestors, all of which grieve over the termination of   or anyone who tries to move it or otherwise disturb it.
     their bloodline. Each spirit will answer one question   . Underneath the rug is a bare stone floor.
                                                                                   .
     if addressed directly. The spirits' answers are always   The wooden, square trapdoor is 4 feet on.a.side and as
     short and vague, and. there is a 20 percent chance that a   thick as··the floor, with recessed'iron hinges and an jron
     spirit's answer is wrong.  ···  · ,.  ·          . ring buiit into: the s.ide cipposJt¢, the h,inges. Puiling· up ... ,   ··
                                                                                   -
       The stairs at the west end. of the hall descend 40 feet   .  on the-r.ing· ope'ri� the ·c:100r. B�iowt6'e.1r;;'pdoor, charac/
                                                                           :
     to area K33. An opeii �tchWay·to the east reveals a   ,  ·  te1lsee �-�e. of t»1i?" thi�gs; �ithe�·�'1io-(oot-dee·t> shaff  .::
     tower landing beyqnd (pai: :ofarea K20).      .  · ;'(area 'K3Jaf�r;' i(thi{ elev�'to'i;-trap Kas b�en activ:�t . ed�;  ·
                          �
                                                  .  ', ....  :cret'·Hilt�r·'in)fs fop/::·  '.  ·:.  ;' :· \,,:/_i;;:"'i.tr  ..  ·-·. ' .
                                                  · .· ';? · (see)re�·-K61);·a-stciri� ·eJetatoi', c.o.wp�rtine�t  � i_th a· se­
                    •  .  •                                        .             ·,., ... •'
                      .·,                                                       .�  --. :' .,.,
                                                          (''  .
   �,-/'                                                                   CHAPTER 4,· i 6�S1'LE  RAVENLOF'l'   69
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