Page 71 - Curse of Strahd_Neat
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The youthful man on the couch is Escher, a dashing
                                                              vampire spawn to whom Strahd has shown favor in
                                                              the past. Escher is feeling somewhat neglected of late
                                                              and has retreated here until Strahd's mood improves.
                                                              If attacked, he hurls himself out the window and lands
                                                              like a cat on the roof of the keep (area K53). He leads
                                                              pursuers right to Strahd, wherever the lord of the castle
                                                              happens to be (and regardless of whether the characters
                                                              are ready to face Strahd).
                                                               In conversation, Escher displays wit with a hint of mel­
                                                              ancholy. Beneath his arch mood is a dread that Strahd
                                                              is growing bored of him and will lock him in the cata­
                                                              combs (area K84) with Strahd's other castoff consorts.
                                                                The leaded windows are fitted with iron hinges and
                                                              can be opened. They can be locked from the inside,
                                                              though they are currently unlocked. The leaded glass
                                                              doesn't allow for much of a view. If a character opens a
                                                              window and leaves it open, there's a 50 percent chance
                                                              that a vampire spawn crawling around the outside wall
                                                              of the tower notices the open window and investigates.
                                                                The books in the bookcase have no value and aren't
                                                              much help to the characters. Some of the titles found
                                                              on the bookshelf include Embalming: The Lost Art, Life
                                                              Among the Undead: Learning to Cope, Castle Building
                                                              101, and Goats of the Balinok Mountains.
              The portrait on the wall depicts Strahd von Zarovich   TREASURE
            before he became a vampire. Even in life, he was pale.   On the third finger of his left hand, Escher wears a plat­
            The eyes of the portrait seem to watch and follow the   inum ring engraved with tiny roses and thorns (worth
            characters as they explore the area. The picture frame   150 gp). Around his neck, he wears a gold and ruby pen­
            is bolted to the wall and can't be removed without de­  dant (worth 750 gp).
            stroying it.
              If the characters attack the rug or the picture, or if   K50.  GUEST ROOM
            they attempt to remove either item, the guardian por­
            trait (see appendix D) attacks.
                                                               A large bed sits in the center of this room, its four cor­
            K48.  0FFSTAIR                                      ner posts supporting a black canopy trimmed with gold
            I                                            I      tassels. Several comfortable divans are placed about

                                                                the room. There is a banded door in the west wall and a
              This spiraling staircase is dark and dusty.
                                                                smaller unbanded door in the east wall.
            This stairway rises from area K47, past area K54,
            to area K57.                                      There is no danger in this area during the day. But if
                                                              the characters try to take a short rest here during the
            K49. LOUNGE                                       night, the rest is interrupted by the arrival of ld4 Baro­
                                                              vian witches from area K56. They try to subdue the
                                                              party with sleep spells. A witch retreats to area K56
                                                              if wounded.
              As thunder shakes the tower, heavy beams groan under
              the weight of the ceiling. Three ornate lanterns hang by   K51.  CLOSET
              chains from these beams, each casting a dim glow. The
              curved west wall is fitted with three windows of leaded
              glass in steel latticework. A bookcase sits on the east   This small, wood-paneled room reeks of mildew and has
              wall between two doors.  Plush, overstuffed chairs and   a ten-foot-high ceiling. Iron hooks line the walls, and a
              couches are placed about the room. The fabric has faded   dusty black cloak hangs from one hook in the center of
              with age, and the patterns it depicts are nearly gone.   the south wall.
              Lounging on one couch is a handsome young man whose
              attire, while elegant, is worn and faded.       The cloak is ordinary. The witches in area K56 placed
                                                              it here to help them remember which hook opens the
                                                              secn,t trapdoor in. the ceiling.

                                                                                                        --
            CHAPTER  4  I  CASTLE  RAVENLOFT
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