Page 81 - (DK) How to be a GENIUS?
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Trial and error
Mazes like this one, where some of the
walls are not connected to the others,
cannot be solved using the one-hand
rule. Instead you’ll have to find your way
through by learning from your
y
t
mistakes. Find your way to the
center of the maze and theen
out the other side.
e
Amazing mazes
The bigger and more complicated
a maze is, the more difficult it is
to remember all the wrong turns.
The challenge of this maze is to
figure out the route to the dot.
es
rl
rg
es
wo
The world’s largest
Th Th e wo rl d ’ s l a rg es t Over and under
This 3-D cube maze couldn’t
D
t
l
e
o
i
m
s
az
e
h
e
maze is the Dole exist in real life—people would
az
Plantation Pineapple e keep falling off it! The way the
ea
Pi
n
ea
n
Pi
Pl Pl
t
a
l
a
n
p
i
o
t
p
paths pass under and over
a
rd
az
G a rd e n M az e i n H a wa i i , one another can make it
Garden Maze in Hawaii,
difficult to keep track of
rea
ea
wh i c h c o ve rs a n a re where you’re going—so you’ll
which covers an area
wh
ver
ers
have to pay attention. Using
o f 1 3 7 , 0 0 0 s q ft the one-hand rule will take you
of 137,000 sq ft ft
ft
back out the way you came in,
(12,746 sq m) and
( 1 2 , 7 4 6 s q m ) a n d so to find the exit you’ll have
es
es
has nearly 2.5 miles
ea
rl
h a s n ea rl y 2 . 5 m i l es to use trial and error.
a
f
)
p
o
s
4
m
k
(
t
h
(4 km) of paths. .
79
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