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CANTO BIGHT






                                         THE ODDS ARE STACKED
                          CREATING THE




                                             CASINO




                          Creating an environment that encompasses exotic fun with a barely
                             concealed layer of greed and cruelty was a challenge met by the
                                                design team of The Last Jedi.




                   n a 1977 review of  Star Wars, author J.
                   G. Ballard wrote enthusiastically of its
                   “ingenious and entertaining” visual ideas,
                Iand especially how  the fi lm  depicts  “an
                advanced technology in decline.” It’s an aesthetic
                that informs all three films in the original trilogy,

                but for the casino in Canto Bight in The Last Jedi,
                writer/director Rian Johnson was faced with a
                different challenge: how to depict luxury in the Star
                Wars universe.
                  For the location of Finn and Rose Tico’s big
                adventure, Johnson’s aim was to create “a Monte
                Carlo–like city that had to dazzle and seduce us.”
                The task of developing the visuals of Canto Bight
                fell to production designer Rick Heinrichs, and
                “was by far the most involved design process in
                the movie” according to Johnson, who explains
                that “Heinrichs and his team worked to fuse visual
                cues from Star Wars into an entirely new feeling of
                wealth and opulence.”
                  Heinrichs himself confirms that the aim was

                to create “an extremely extravagant, over-the-
                top version of Monte Carlo. We used a lot of
                architectural references to earlier  Star Wars fi lms,
                like columns and arches, but with more ovular,
                circular, softer shapes than what we’ve seen in the
                other films. I had read that Ralph McQuarrie, when

                he was working on Jabba’s Palace, realized that if
                he kept with rectilinear forms it would look like a
                black castle from some 1930s swashbuckling movie,
                but if he kept to soft deco shapes, there’s a real
                opportunity to come up with something fresh, an
                opulent quality, which would convey the idea of fun
                and beauty. That’s what we were aiming for.” a








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          TLJ_BK2_38_53_Canto_BIGHT.indd   46                                                                  18/04/2018   11:06
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