Page 51 - Star Wars Insider - The Last Jedi 2018
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CANTO BIGHT



                                                        GIDDY UP!

                           FORMING THE




                                        FATHIERS




                               Large and fast, the fathiers were created using an ingenious
                              mixture of practical effects and computer-generated imagery.


                                                                                                              22 /
                AN EMOTIONAL
                MOMENT
                Recalling the moment he fi rst
                witnessed a full-size, fi nished
                fathier being brought to life by
                puppeteers on set, writer/director
                Rian Johnson exclaims: “I’ve never
                experienced anything like it. They
                took this robot covered with latex
                and rubber and yak hair, and when
                they worked their magic you could
                stand three feet away from it, nose
                to nose, and you’d swear it was a
                living, breathing thing. It conveyed
                real emotion.”






                                                  f all the creatures created for  The   CG skeleton, muscles, surrounding fat layer and
                                                  Last Jedi, the most striking are the   sliding skin over the top, designed to convey the
                                                  fathiers.  These horse-like, feline-  incredible agility and weight of the creatures.
                                         O featured animals (with a hint of lion   When it came to putting the fathier sequence
                                         and owl) stand almost 16 feet tall, and as such   together, one of the most challenging aspects was
                                         represented quite the challenge, not just in terms   working out how to place actors on the back of
                                         of the animatronics required for their distinctive   a CG fathier and then composite both elements

                                         movements, but the mechanization needed for   back into real film plates, along with the rest of
                                         their wonderfully expressive faces.  the rampaging CG fathier herd. This complexity
                                           The creation of the fathiers required close   demanded that all three departments—visual
                                         collaboration between creature designer Neal   effects, creature effects and special effects—
                                         Scanlan and his team and the team at ILM. Aaron   work very closely together. ILM built a full-size,
                                         McBride from ILM provided early concepts, from   articulated body section with saddle, and mounted
                                         which Scanlan and team built a full-sized maquette,   it on a 6-axis motion base. This whole system was
                                         covered with flocked body fur and hand-punched   then programmed directly from ILM’s animation

                                         mane, tail, belly and ankle hair. Once approved,   scenes, including a Bolt robot camera system that
                                         this design formed the basis of a head and shoulder   afforded very dynamic camera movements within
                       22 / A fathier ‘performs‘   puppet featured in the stable reveal shots and formed   the interactive lighting dome they built around the
                       an emotional scene.
                                         the initial design for ILM’s CG fathier build.  riding rig and actors. Taking such care to drive the

                       23 / The stables on Canto   Each final CG fathier was covered with more   practical fathier rig with approved CG animation
                       Bight provide shelter   than 10 million hand-groomed hairs, dynamic   meant that every practical bump, jump, lurch and
                       to the creatures. (See   mane and tail and all covered with layers of CG   skid felt by the actors directly matched the fi nal
                       opposite page)    dirt particles. Internally, the fathiers contained a   animation of the CG character in the shot. a




                52 | STAR WARS: THE LAST JEDI




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          TLJ_BK2_38_53_Canto_BIGHT.indd   52                                                                  18/04/2018   11:07
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