Page 34 - Star Wars Insider #188
P. 34

DICING WITH DESTINY






           true now that most board games
           are meticulously calibrated to
           maximize engagement (posterior-
           numbing play times are much
           rarer now), and come with
           attractive, often geek culture-
           inspired themes.
               “Geeks are cool now,” says
           Alex Green, commercial director
           of Asmodee U.K., Britain’s biggest
           board game distributor. He points
           at programs like The Big Bang
           Theory, the sitcom which helped
           bring many niche obsessions such

           as science fiction, comic books,
           and gaming into the mainstream.
           And then there’s the ever-growing
           popularity of Star Wars. “It’s a great
           story and a great backdrop, so you
           have a lot of people wanting to live
           out the stories themselves,” he adds.


           Getting Rolling
           As Escape From Death Star proved
           a long time ago, the journey
           towards fully realizing the Star
           Wars galaxy in tabletop form took
           many years.
               “We didn’t know a lot about
           game design back in the day,” says
           Brooks, “so a lot of games were just
           roll-and-move. There was no skill
           involved, no decision points, zero
           agency. You just resolved the game.”
               With early titles like Adventures
           of R2-D2 (1977), Hoth Ice Planet
           Adventure (1980), or Yoda the Jedi
           Master (1981), the Star Wars theme            02
           was front-and-center, but the game
           mechanisms didn’t engage beyond          like, ‘well the property market on
           someone eventually, randomly             Alderaan’s really gone downhill—
           managing to win. Then there              there’s nothing left!’ But I like Star
           were (and still are) the Star Wars       Wars, so I’d prefer a version that
           versions of existing, classic board      reflects my personal taste.”
           games: the mystery-solving Clue,             Away from such branded tie-
           the territory-dominating Risk, the       ins, pure Star Wars gaming took a
           fog-of-war weaving Battleship and,       leap forward in sophistication and
           naturally, the property-trading          complexity with West End Games’
           mainstay that is Monopoly.               Star Wars: The Roleplaying Game
               “The idea of buying property         (1987). Published to coincide with
           around the galaxy is a bit odd,”         Star Wars: A New Hope’s (1977)
           laughs Jarvis. “Especially as it’s one   10th anniversary, it was a major
           where planets get blown up. It’s         milestone. As with Dungeons &
                                                    Dragons, it enabled players to create
                                                    their own heroes and undertake
           02    Alex Kim’s powerful box art for the   their own quests, but in George
              Star Wars: Legion game.               Lucas’ galaxy rather than a fantasy
                                                    world of treasure and magic. It
           03   A group of gamers roll several dice

              to discover their Star Wars: Destiny.  proved hugely popular—and not             03




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