Page 110 - PC Gamer - UK (February 2020)
P. 110
UPDATE
WHAT’S NEW IN THE BIGGEST GAMES
UNDERWORLD: ASCENDANT
faction missions have also been
Has OtherSide succeeded in fixing its immersive sim? By Rick Lane updated, refining existing quests and
introducing new ones. An early
example sees you rescuing an Outcast
nderworld Ascendant
named Fane from a dungeon, who
U was a dream game for RELEASE DEVELOPER then sets up as a vendor for stealth
NEED TO KNOW
me, a fully fledged
gear in Hapurkala’s camp.
sequel to the original
15 November 2018
Alongside these major changes are
immersive sim, PUBLISHER OtherSide Entertainment numerous smaller additions. These
LINK
created by a developer forged from 505 Games UnderworldAscendant.com include new enemies like the
the remnants of Looking Glass – fearsome Shadow Beast, new Runes
creators of Thief and System Shock. relevant level for your mission. As of and Rune formulas for a greater
It had the talent. It had the the second update, however, all the range of spells, and new game
experience. What could go wrong? game’s levels are connected to one mechanics such as Saurian prisoners
another. They’re still separated by who can be released to fight
The answer, it turned out, was loading screens, but now you can alongside you. OtherSide has also
“pretty much everything”. Ascendant progress from one level to the next, spent time squashing bugs and
was terrible, a barely playable fudge exploring as you like rather than making improvements. Setting things
of confused mechanics, sluggish being only able to explore the level on fire no longer murders your
movement and interactions, for the mission you’re on.
repetitive missions, and a shocking
number of bugs. It was also evidently UNDER THE WEATHER SADLY,
unfinished, with barren, empty This change comes coupled with an
environments, a disconnected overhaul for how questing works. ASCENDANT
world-space, and key features of the Originally, Ascendant’s quests were STILL ISN’T MUCH
original Ultima Underworld’s design picked up from the Midnight Forum,
missing, like dialogue trees and rival a tavern-like area in the game’s hub FUN TO PLAY
factions you could interact with. of Marcaul. These quests were
Apologising for the state of the assigned by different factions, and framerate, while some of the game’s
game at release, OtherSide would provide influence with each of more egregious glitches are fixed.
committed to improving the them, required to complete the These are all good, necessary
experience post-launch. Since then, game’s final mission. improvements. Sadly, none of them
the developer has made four major Now, the game places much change the fact that Underworld
updates and myriad lesser patches, greater focus on the main story, Ascendant still isn’t much fun to play.
fixing bugs, adjusting core mechanics, unlocking new areas of the Abyss as Movement is still awkward, combat is
and making some more fundamental you track down the Abyssal Keys. clumsy, and stealth is unsatisfying.
changes to how the game functions. Quests are also provided differently, The physics engine remains dreadful,
The most significant is to how the with a Saurian named ‘Hapurkala’ and trying to climb up the game’s
world is structured. Previously, the setting up a camp in the relevant ropes and chains is still like trying to
various levels of the Stygian Abyss area, meaning you can return for a hold onto a snake on amphetamines.
were entirely separate, accessed via a new quest without venturing back to I also hate how so many of the
portal that would take you to the Marcaul. Both the main story and game’s mechanics are deliberately
obscured. The Magic system is
interesting, but its emphasis on
experimentation should focus on
HOW BROKEN IS IT? using spells, rather than finding out
what they are. Meanwhile, the Feats
Here’s how it stands in relation to some other infamously busted games. system, which unlocks skill points for
Chipped Edge performing specific in-game actions,
essentially means gaining experience
Hairline crack
comes down to random chance.
Snapped in two I’m glad OtherSide has strived to
Multiple pieces improve Underworld Ascendant, and
I’m comfortable saying that it’s no
Smithereens
longer a broken game. Instead, it’s
Dust merely a bad one, and there is still a
Underworld Assassin’s Fallout: Boiling Point: Soldner: Underworld long road ahead before it resembles
Ascendant Creed: Unity: New Vegas: Road to Hell: Secret Wars Ascendant anything close to the halcyon days of
(Pre-patches) (Post-patches)
Looking Glass.
110 FEBRUARY 2020

