Page 125 - PC Gamer - UK (February 2020)
P. 125
E X TR A LIFE
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N OW P L A Y I N G U P D A T E H OW T O I MOD S P O T L I GH T I D I A R Y REIN S T A L L W H Y I LO V E I M U S T P L A Y
Most everything can be
completed alone, now.
iterated on the idea, but Final Fantasy NPCs to help them in combat. Unlike
BENEATH THAT THICK CRUST XI’s execution of it is still unrivalled. other MMOs, Final Fantasy XI was
OF ABSOLUTE BULLSHIT IS A There’s 22 jobs to unlock and level, designed so combat almost always
required a party of players.
each one offering a distinct playstyle.
GENUINELY INNOVATIVE MMO And after reaching a certain level you It’s one of the reasons Final
can take on a secondary job, giving Fantasy XI was such a social
you access to even more abilities to experience. But as its popularity has
interaction, like simply trading items augment your primary ones. It’s waned and almost everyone has
with another player, require twice as MMO theory-crafting at its finest. moved on, Square Enix has had to
many button presses than is make concessions to give newcomers
reasonable. It’s almost cruel. AT A CROSSROADS like me a chance.
But I also know that this was an In the few hours I spent exploring Each level used to be a hard-
enormously complicated game that Vana’diel, I started to feel myself fought achievement, but now I can
Square Enix admirably tried to make acclimate to the slower pace. The just summon my party of NPCs and
playable with just a controller, so I’m lack of modern conveniences, like fast quickly grind through a dozen levels
willing to forgive it. And it’s not like travel, and the awful control scheme in a fewhours. Alone.
Final Fantasy XI doesn’t have its are jarring at first. But there is a Though I understand why it had
charms either. Beneath that thick distinct appeal to playing a game that to happen, it’s a reality that makes me
crust of absolute bullshit is a forces me to adapt to it instead of the uncomfortable. So much of what I
genuinely innovative MMO. And other way around. loved about Final Fantasy XI was the
when I finally got out into the field It’s like selling all your belongings social dynamics, but now the only
and started killing monsters, I began and living out in the woods, off the evidence I have that I’m not alone is
feeling that familiar pull. That feeling grid. At first the change seems the constant barrage of messages
of being sucked into the world and hellish, but then you start to settle in from people trying to sell items.
excited by its mysteries. and appreciate the little things – the I’m not sure whether I’ll continue
The job system, for example, catchy music, the subtle rhythm of playing. A part of me is already
remains one of Final Fantasy XI’s combat, the rush of levelling up. invested in the journey to reach max
greatest triumphs. Instead of needing The only thing that’s missing is level for the first time and do things
to make a new character for each job other people. Though much of Final that childhood me only dreamed of.
(the equivalent of a class), I can just Fantasy XI remains unchanged, one But if thoseachievements are earned
switch on the fly and level a different major new feature is that players can alone – if I’m the only one fighting
job instead. Final Fantasy XIV now summon their own party of and celebrating – is it worth it?
FEBRUARY 2020 125

