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relevant developer. Tencent picked up 93 per cent of Riot
                                 Games in 2011, followed by 40 per cent of Epic Games the       THE ENSUING PHENOMENON LEAD
                                 following year. Both acquisitions changed those                DIRECTLY TO THE ARRIVAL OF THE
                                 companies – and the industry – forever.
                                    The success of League of Legends has allowed Riot to                   EPIC GAMES STORE
                                 position itself as the next big thing, while Fortnite might
                                 never have seen the light of day without Tencent’s interest
                                 in games-as-service.                                         than an hour, t e company
                                    The ensuing phenomenon lead directly to the arrival       developer of a single MOBA into a multi-faceted publisher
                                 of the Epic Games Store. Thanks to Steam, Valve had          working on a suite of new titles ranging from card games
                                 enjoyed an almost monopolistic hold on PC sales for          to first-person shooters. With Blizzard reeling from the
                                 years, but in December 2018, Epic announced its own          effects of one of the worst years in its history, Riot’s
                                 storefront. The EGS offered developers a healthier cut       announcements were seen as a battle cry.
                                 with less competition, as well as direct access to Fortnite’s   The studio was quick to downplay those claims, citing
                                 200 million-strong audience.                                 its deep respect for Blizzard and love for its own IP, but
                                    Some sections of the community took umbrage at            the comparisons had already been drawn.
             TOP: Palmer Luckey   Epic’s aggressive stance on exclusives, but the new store      It’s impossible to tell what the next ten years will
             sold his company to
             Facebook for        looked set to right a lot of wrongs that Valve had allowed   bring, but the past ten have shown that the status of some
             $1 billion.         to fester within its platform for years.                     of the industry’s biggest names might not be quite as
                                           n days after the B
                                    Just te days after the Blitzchung Controversy, Riot       secure as we thought, and that there are plenty of new
                                                                                    In less
                                 celebrated d League of Legends’ ten-year anniversary. In less   studios itching to take their place.






             JUNE 27, 2011       NOV 11, 0                                                    DEC 9, 201 1
             BROWN V EMA         THE ELDER                                                    BASTION
                                          R
             CASE                SCROLLS V:                                                   You really couldn’t
             In a victory for the   SK Y RIM                                                  ask for a stronger
                                          l
             industry, the       Bethesda releases its                                        debut than
             Supreme Court of the  Norse epic and takes                                       Supergiant’s first
             United States       over the world for a                                         release, an indie
             declares that video-   month. Near rly ten                                       action-RPG that
                                          t
             games are protected   years later, it’s still                                    sparkles with
             free speech.        enormously popular.                                          creativity.




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