Page 43 - PC Gamer - UK (February 2020)
P. 43

GAMES OF THE DECADE


                                                                                   I
                                                               I
                                                                                                                         I
                                                   HI ST OR Y     HAL L  OF  F AME    EA R L Y  A C C E S S    I   LO CA L P L A Y    TA C T I C S    I   PREDICTIO NS




                                                                                                 TEAM FORTRESS 2



                                                                                                 RELEASED October 10, 2007 | DEVELOPER Valve  | PUBLISHER In-house
                                                                                                 Evan: Between 2009 and 2012, Valve subjected its FPS
                                                                                                 to an amount of change and experimentation that
                                                                                                 would have killed a lesser game. What launched as the
                                                                                                 stylish comeback of a 1999 shooter became a guinea pig
                                                                                                 for Valve’s ideas and larger initiatives. In the process,
                                                                                                 RED vs BLU became a platform for inventive
                                                                                                 storytelling, new technology, and business models that
                                                                                                 would change Steam and PC gaming forever.
                                                                                                    Crawl through the list of 684 updates (and
                                                                                                 counting), and you notice the escalating pokes, prods
                                                                                                 and full-body transplants Valve performed on TF2.
                                                                                                    In 2011, ‘going free-to-play’ was an unusual move
                                                                                                 for any FPS, and for western-developed games in
                                                                                                 general. Team Fortress 2’s shift from a paid game to
                                                                                                 now-mainstream microtransaction model invited other
                                                                                                 developers to adopt the same scheme. But the genius
             FORTNITE                                                                            was the way TF2 entangled narrative with all of these
                                                                                                 changes. The surprise addition of co-op to a five-year-
                                                                                                 old competitive game wasn’t a gimmick, it was an
                                                                                                 invasion of robots within a surprisingly intricate family
             RELEASED July 25, 2017 | DEVELOPER Epic  | PUBLISHER In-house
                                                                                                 feud storyline paired with its own trailer, ARG, free
                                                                                                 webcomic, cosmetic items, microsite, and special set of
             James: Who said it? Who at Epic         Xbox Live, or Googled ‘free PC              “Machievements”. A replay system wasn’t just a new
             Games – during whatever meeting         games’, Fortnite was there.                 feature, but the debut of an annual community film
             about the questionable outlook of its      Fortnite was poised to be a              festival. Winners would receive one of the rarest
             cooperative base building game          temporary craze, but Epic kept it           in-game items: the Saxxy, an Oscar trophy wieldable as
             finally entering early access after      growing with an unprecedented               a melee weapon, and the golden incarnation of TF2’s
             nearly seven years in development,      update schedule, introducing new            insane obsession with Australia.
             announced in 2011 and delayed           weapons, items, vehicles and major             This is the true impact of TF2: using storytelling to
             multiple times since – who said,        balance changes on a near-weekly            add meaning to game updates. We see it in every major
             “Maybe we could                                           basis. In-game            competitive game that’s followed. Fortnite’s ambitious
             turn it into                UNLIKE PUBG,                  events like the           brand cameos are built on TF2’s playful hat tie-ins.
             PUBG?”. There’s                                           meteor impact or             Usually lab rats die off. Instead, these mutations
             never been such a       FORTNITE: BATTLE                  epic mecha vs kaiju       made TF2 stronger, and the entire industry learned
             rapid, derivative,                                        battle took Team          from Valve’s discoveries.
             and successful           ROYALE WAS AND                   Fortress 2’s
             pivot: Fortnite’s                                         narrative and
             barebones battle           STILL IS FREE-                 update integration
             royale mode was                                           to a new damn
             made in two                     TO-PLAY                   dimension.
             months. And it                                               Fortnite was
             wasn’t even good.                                         already massive,
                But, unlike the                                        but then Ninja
             then-phenom PUBG, Fortnite: Battle      streamed with Drake. Suddenly,
             Royale was and still is free-to-play. It   Fortnite wasn’t just how you became
             didn’t matter that the building system   a successful Twitch streamer, it was
             wasn’t made for twitch shooting in a    how you became a star. In just a few
             100-person free-for-all or that the     years, the game legitimised a new
             map began as a featureless wasteland.   kind of celebrity, changed what we
             What mattered is that when kids         expect from F2P and service-based
             with no money logged into PSN,          games, and made flossing cool.








                                                     AUG 1 , 201 2        OCT 18, 2012                                                 OCT 25, 2012
                                                     OCULUS RIF T         STAR CITIZEN                                                 FROG FR AC TIONS
                                                     Oculus VR releases   The space epic                                               For a week we’re all
                                                     its f first virtual reality   launches its                                        baffled by a
                                                     hea dset, in the     Kickstarter, raising                                         nonsensical
                                                     proc cess kicking off a   over $2 million. Its                                    educational browser
                                                     mo dern wave of      crowdfunding                                                 game that unfolds
                                                        d
                                                     con sumer virtual    campaign continues                                           into a surreal journey
                                                     real lity technology…   to this day, and the                                      that defies all genre
                                                     and  motion sickness.  game still isn’t out.                                      and convention.




                                                                                                                               FEBRUARY 2020           43
   38   39   40   41   42   43   44   45   46   47   48