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Classroom Technology in an
Ever-Developing World

Written by Caragain Potts

“School districts in the United States are                teaching students to use technology, “aggressive

increasingly adopting educational goals to promote integration of technology” (Varier et al., 2017). There
21st century skills of enhanced collaboration,
                                                          has been much success in implementing one-to-one

communication, creativity, digital literacy and           approach with technology so that each student has

self-directed learning” (Varier, Dumke, Abrams,           access to a computer or tablet in the learning

Conklin, Barnes, & Hoover, 2017). The classroom environment.

environment has morphed and changed dramatically           More and more schools are turning to the use

over the past 40 years. There seems to be a constant of one-to-one as it eases communication from student

need to adapt teaching to the new technologies            to teacher through the use of messaging questions

                                                          during independent practice in the classroom or after

                                                          school hours to assist with homework. The traditional

                                                          classroom has seen trouble with engaging students in

                                                          learning. Varier et al. (2017) states, “Engagement

                                                          occurs when students take responsibility for their

                                                          learning, feel invested in learning tasks, and see the

                                                          value of school learning in the real world.”
                                                          Classrooms focused on 21st century learning work

                                                          toward developing complex, higher-order critical

                                                          thinking, and creating digital literacy. Some schools in

                                                          the United Kingdom found that video games aimed at

                                                          teaching mathematics has greatly increased student

                                                          achievement. A study that included twelve primary

available. Before technology, the classroom focus was and secondary schools in the UK found that students

on a teacher-lead lecture followed by student             showed “significantly higher scores in both accuracy

assessment through tests. As technology became more and speed in mentalmaths for students using the HGCs

advanced, schools were encouraged to use the

technology in their instruction. The change presented

many challenges for teachers as they worked to

expand their knowledge on the technology while also

implementing it into their lesson plans. With the

development of the technologies of today, teachers

need to prepare their students for a workplace that uses

those same advanced technologies. Teachers have

expressed many concerns in their ability to teach using

technology due to factors such as ease of use,

flexibility, reliability, and technical support

(O’Rourke, Main, & Hill, 2017).                           [video game] than those in comparison classes using

Students rely on teachers to assist them in the non-digital methods” (O’Rourke et al., 2017).

transition from student to workforce. Part of that         Technology is an effective tool in teaching if it

transition is learning and knowing how to use the most is used in an appropriate manner while teaching a

recent technology. In order to achieve a goal of          lesson. Teachers should use technology to enforce

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