Page 24 - Emerging Technologies in the Military - John Cris Vincent S. Pelletero - Group 2
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Overestimation of abilities
Younger people could over estimate their abilities and their expertise
because of VR. They could think that their abilities in video games could
seemingly transfer into the real-world, such as driving, martial art skill,
etc.
A study from Stanford University found out that that children who plays
VR games often fail to distinguish feats in real-life and VR – from treating
their avatars as though they are their real bodies, to watching their virtual
reality doppelgangers swimming with orcas and then recalling it as a real-
life memory.
21
Psychiatric
Being immersed in VR can have psychological effects on some users.
Experts in neuroscience have spoken of “depersonalization” which could
result in a user believing that their physical body in an avatar. It is also
believed that VR gaming can cause post-traumatic stress disorder.
Unpalatable fantasies
If there’s any industry getting excited about virtual reality, it’s the porn
industry. The adult entertainment website Pornhub is already reporting
that views of VR content are up 225 percent since it debuted in 2016.
This obviously isn’t an ethical problem in and of itself, but it does become
problematic if/when “unpalatable” fantasies become immersive. We have
to ask: should there be limitations on uber realistic representations of
aggressive, borderline-pedophilic, or other more perverse types of VR
21 https://venturebeat.com/2018/01/04/10-ethical-concerns-that-will-shape-the-vr-industry/
JOHN CRIS VINCENT PELLETERO 22

