Page 24 - Emerging Technologies in the Military - John Cris Vincent S. Pelletero - Group 2
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  Overestimation of abilities

                                          Younger  people  could  over  estimate  their  abilities  and  their  expertise

                                          because of VR. They could think that their abilities in video games could

                                          seemingly transfer into the real-world, such as driving, martial art skill,


                                          etc.



                                          A study from Stanford University found out that that children who plays

                                          VR games often fail to distinguish feats in real-life and VR – from treating

                                          their avatars as though they are their real bodies, to watching their virtual


                                          reality doppelgangers swimming with orcas and then recalling it as a real-

                                          life memory.
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                                Psychiatric

                                          Being immersed in VR can have psychological effects on some users.

                                          Experts in neuroscience have spoken of “depersonalization” which could

                                          result in a user believing that their physical body in an avatar. It is also

                                          believed that VR gaming can cause post-traumatic stress disorder.


                                Unpalatable fantasies

                                          If there’s any industry getting excited about virtual reality, it’s the porn

                                          industry. The adult entertainment website Pornhub is already reporting

                                          that views of VR content are up 225 percent since it debuted in 2016.

                                          This obviously isn’t an ethical problem in and of itself, but it does become


                                          problematic if/when “unpalatable” fantasies become immersive. We have

                                          to ask: should there be limitations on uber realistic representations of

                                          aggressive, borderline-pedophilic, or other more perverse types of VR




            21  https://venturebeat.com/2018/01/04/10-ethical-concerns-that-will-shape-the-vr-industry/
                                                                              JOHN CRIS VINCENT PELLETERO    22
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