Page 28 - Emerging Technologies in the Military - John Cris Vincent S. Pelletero - Group 2
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    Reducing chronic pain

                                              Projects  like  Farmoo  have  been  created  to  help  distract  minds  of

                                              patients suffering from chronic pain. VR is used to saturate the minds

                                              of these patients with wonderful and cheerful sensations so that they


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                                              will be less prone to painful senses.
                                     Relaxing hospitalized patients

                                              A  company  called  VisitU  provides  hospital  patients  with

                                              downloadable apps and virtual glasses to allow them to get in touch

                                              with their loved ones any time of the day. VR makes it easier for their


                                              loved ones to keep in touch at any time without the need to drive to

                                              the hospital.

                                     Restoring low vision

                                              A software company called IrisVision partnered with Vision Australia

                                              and  Samsung  Australia  to  create  a  VR  device  that  allows  vision-

                                              impaired individuals see better.




                                              The IrisVision software magnifies objects to allow users to see them

                                              properly. The users get to choose the magnification along with other

                                              settings  light  brightness  and  contrast,  allowing  them  to  be  able  to

                                              perform eye-hand coordinated activities with ease.




                          With the examples mentioned in this chapter and the previous chapters, VR is currently

                 contributing to UN’s Sustainable Development Goals number 3 (Good Health and Well-Being) by

                 helping improve healthcare, and number 16 (Peace, Justice and Strong Institutions) by making sure




            25  http://the-peak.ca/2016/05/sfu-students-design-virtual-reality-game-for-cancer-patients/
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