Page 66 - B.E CSE Curriculum and Syllabus R2017 - REC
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Department of CSE, REC



            Domain specific applications of IoT Home automation, Industry applications, Surveillance applications, Other
            IoT applications -Connecting IoT to cloud- - Software & Management Tools for IoT.

                                                                                                                                                TOTAL: 45 PERIODS

            OUTCOMES:
            At the end of the course, the students should be able to:
                 Understand the Reference architecture and various IoT levels
                 Design a portable IoT using present day embedded platforms and relevant protocols
                 Develop web services to access/control IoT devices
                 Developing Cloud based applications using IoT
                 Develop applications in Energia/Noobs/MQTT

            TEXT BOOK:
               1.  Arshdeep  Bahga,  Vijay  Madisetti,  "Internet  of  Things-A  hands-on  approach",  Universities  Press,
                   2015.
               2.  Dr.  Ovidiu  Vermesan,  Dr.  Peter  Friess,  “Internet  of  Things:  Converging  Technologies  for  Smart
                   Environments and Integrated Ecosystems”, River Publishers

            REFERENCES:
               1.  Jan Holler, VlasiosTsiatsis, Catherine Mulligan, Stefan Avesand, StamatisKarnouskos, David Boyle,
                   “From Machine-to-Machine to the Internet of Things: Introduction to a New Age of Intelligence”, 1st
                   Edition, Academic Press, 2014.
               2.  Peter Waher, “Learning Internet of Things”, PACKT publishing, BIRMINGHAM – MUMBAI
               3.  Bernd  Scholz-Reiter, Florian  Michahelles,  “Architecting  the  Internet  of  Things”,  ISBN  978-3-642-
                   19156-5 e-ISBN 978-3-642-19157-2, Springer
               4.  Daniel Minoli, “Building the Internet of Things with IPv6 and MIPv6: The Evolving World of M2M
                   Communications”, ISBN: 978-1-11847347-4, Willy Publications


             CS17611                               GAME PROGRAMMING LABORATORY                        L T P C
                                                                                                      0 0 4 2
            OBJECTIVES:
               ●  To create and control sprite animation.
               ●  To learn the basics of Game designing using game engines.
               ●  To learn 2D game design and control it by following gaming principles.
               ●  To learn to compile and render game programs.
               ●  To learn to design games using python.

            LIST OF EXPERIMENTS
            1. Create a Sprite Animation using open source tool, and alter the delay and frame rate.
            2. Develop a simple Game using MIT Scratch with a minimum 10 sprites.
            3. Create a Game using Blender.
            4. Perform event handling, event listener using Flash Actionscript.
            5. Develop a Simple 2D Game using Unity.
            6. Develop a simple Pong game using pygame.
            7. Develop a Tic-Tac-Toe Game where a computer program can intelligently respond to players move.
            8. Develop a Simple 3D Game using Unity.
                                                                                        TOTAL: 30 PERIODS




            OUTCOMES:

            Curriculum and Syllabus | B.E. Computer Science and Engineering | R2017                    Page 66
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