Page 66 - B.Tech IT Curriculum and Syllabus R2017 - REC
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Department of IT, REC
UNIT IV MOBILE NETWORK AND TRANSPORT LAYERS 9
Mobile IP – Dynamic Host Configuration Protocol-Mobile Ad Hoc Routing Protocols–Multicast
routing-TCP over Wireless Networks – Indirect TCP – Snooping TCP – MobileTCP – Fast
Retransmit / Fast Recovery – Transmission/Timeout Freezing-SelectiveRetransmission – Transaction
Oriented TCP- TCP over 2.5 / 3G wireless Networks
UNIT V APPLICATION LAYER 9
WAP Model- Mobile Location based services -WAP Gateway –WAP protocols – WAPuser agent
profile- caching model-wireless bearers for WAP - WML – WMLScripts - WTA- iMode- SyncML.
TOTAL : 45 PERIODS
1. OUTCOMES:
At the end of the course, the student shall be able to:
1. Explain the basics of mobile telecommunication system
2. Choose the required functionality at each layer for given
3. application Identify solution for each functionality at each layer
4. Use simulator tools and design Ad hoc networks
5. Develop a mobile application.
TEXT BOOKS:
1. Jochen Schiller, ―Mobile Communications‖, Second Edition, Pearson Education, 2003.
2. William Stallings, ―Wireless Communications and Networks‖, Pearson Education,2002.
REFERENCES:
1. Yi Bing Lin Inrich chlamtac‖Wireless and mobile network architecture‖, John Wiley &
Sons,2001.
2. Ivan Stojmenovic‖Handbook Of Wireless Network And Mobile Computing‖, John Wiley &
Sons,2002.
3. William C..Y. Lee‖Mobile Cellular Telecommunications‖, McGraw-Hill, 1989.
IT17603/CS17E62 AGILE METHODOLOGIES L T P C
3 0 0 3
OBJECTIVES:
The student should be made to:
Understand the background and driving forces for taking an Agile approach to software
development
Understand the business value of adopting Agile approaches
Understand the Agile development practices
Apply design principles and refactoring to achieve Agility
Drive development with unit tests using Test Driven Development
UNIT I FUNDAMENTALS OF AGILE 9
The Genesis of Agile- Introduction and background Agile Manifesto and Principles- Overview of
Scrum- Extreme Programming- Feature Driven development- Lean Software Development- Agile
project management- Design and development practices in Agile projects- Test Driven Development-
Continuous Integration- Refactoring- Pair Programming- Simple Design- User Stories- Agile Testing-
Agile Tools
UNIT II AGILE SCRUM FRAMEWORK 9
Introduction to Scrum- Project phases- Agile Estimation- Planning game- Product backlog- Sprint
backlog- Iteration planning- User story definition- Characteristics and content of user stories-
Acceptance tests and Verifying stories- Project velocity- Burn down chart- Sprint planning and
Curriculum and Syllabus | B.Tech. Information Technology | R2017 Page 66

