Page 85 - B.Tech IT Curriculum and Syllabus R2017 - REC
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Department of IT, REC


               TEXT BOOK

               1.  Holger  Karl  &  Andreas  Willig,  "  Protocols  And Architectures  for Wireless  Sensor  Networks"  ,
               John Wiley, 2005.
               2.  Feng  Zhao  &  Leonidas  J.  Guibas,  ―Wireless  Sensor  Networks-  An  Information  Processing
               Approach", Elsevier, 2007.

               REFERENCES

               1. KazemSohraby, Daniel Minoli, &TaiebZnati, ―Wireless Sensor Networks- Technology, Protocols,
               And Applications‖, John Wiley, 2007.
               2. Anna Hac, ―Wireless Sensor Network Designs‖, John Wiley, 2003.


               IT17E72                             VIRTUAL REALITY                             L T P C
                                                                                               3  0  0  3
               OBJECTIVES:
               The student should be able to
                     Gain knowledge on Virtual Reality basics
                     Know the different kinds of Input and Output devices
                     Understand the modelling techniques and human factors involved
                     Learn the VR programming
                     Learn the various applications of VR in different domains

               UNIT I         INTRODUCTION                                                              9
               The three F‘s of virtual reality, History of early VR, commercial VR technology, VR becomes an
               Industry, Five classic components of a VR system. (Ref. Book 1: Chapter 1)

               UNIT II               INPUT AND OUTPUT DEVICES                                           9
               Three-dimensional position trackers, navigation and manipulation, interfaces and gesture interfaces,
               Graphics displays, sound displays & haptic feedback. (Ref. Book 1: Chapter 2 - 3)

               UNIT III              MODELING AND HUMAN FACTORS                                         9
               Geometric  modeling,  kinematics  modeling,  physical  modeling,  behaviour  modeling,  model
               management, Methodology and terminology, user performance studies, VR health and safety issues.
               (Ref. Book 1: Chapter 5, 7)

               UNIT IV               VR PROGRAMMING                                                     9
               Introducing Java 3D, loading and manipulating external models, using a lathe to make shapes, 3D
               Sprites, animated 3D sprites, particle systems. (Ref. Book 2: Chapter 14, 16, 17, 18, 19 and 21)

               UNIT V                APPLICATIONS                                                       9
               Medical,  Education,  Arts  and  Entertainment,  Military,  Manufacturing,  Robotics.  (Ref.  Book  1:
               Chapter 8 - 9)
                                                                                TOTAL: 45 PERIODS
               OUTCOMES:
               At the end the student will be able to
                   1.  Acquire knowledge on Virtual Reality basics
                   2.  Categorize different kinds of Input and Output devices
                   3.  Define modeling techniques and human factors involved
                   4.  Implement VR programming concepts and create models
                   5.  Demonstrate the various applications of VR in different domains


               Curriculum and Syllabus | B.Tech. Information Technology | R2017                Page 85
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