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5. DRY CAVE                                        8B.  KARSTIS'S CAVE
                                                              Karstis (LE male Mulhorandi human mage) lurks here
           This dry, 20-foot-high cavern stands empty and serves
                                                              with four minotaur  skeletons. The 10-foot-high cave is
           as a good place to rest on this level.
                                                              lit by a hooded lantern that rests on a portable writing
                                                              desk covered in quills, ink jars, and books. A folding cot
           6.  REFLECTIONS
                                                              rests near the back wall.
           This swampy cavern has a SO-foot-high ceiling of  jagged   Treasure. Amid the clutter on the desk, characters
           rock. Rising from the mire is an island of dry rock, upon   can find Karstis's spellbook. The book is bound in
           which are the following features:                  human flesh and contains all the spells Karstis has pre-
           Ruins and  Statue. Amid the ruins of a dome built of   pared, plus animate dead and glyph of  warding.
             black stone is a statue of a snake with closed eyes
                                                              9.  TEMPLE OF THE GREAT SNAKE
             swallowing its own tail.
           Apparition. The ghostly image of an adventurer moves   This 30-foot-high cavern is dominated by a ruin that
             through the area, looking lost.                  contains the following:
             The ghostly image of  a male human warrior in plate   Carvings. The interior walls are covered in carvings of
           armor wanders around the statue as though searching   snakes, fanged maws, and open ophidian eyes.
           for something he has lost. The image cannot be harmed   Black Statue. The northwest section of the temple con-
           and does not acknowledge the characters. If  a character   tains a black stone statue of  a masked, hooded male
           dies on this level, the image changes to appear as that   humanoid dressed in leather armor and clutching a
           character, even if the character is later raised from the   dripping dagger in each hand. Harmless centipedes
           dead. A dispel magic spell that targets the image causes   crawl all over the statue.
           it to disappear for 1 hour.                        Green Statue. The middle chamber contains a statue
             A successful DC 15 Intelligence (Religion) check sug-  carved of  green stone, depicting a 15-foot-tall winged
           gests that the statue is a representation of Dendar the   snake with its fangs bared. Harmless snakes slither
           Night Serpent, the yuan-ti god of nightmares. Any char-  around the statue's base.
           acter who touches the statue is cursed. Until the curse   Ghost. Wandering through the ruin is a spectral woman
           is ended with a remove curse spell or similar magic, the   wearing a soiled black gown and a featureless white
           character is beset by nightmares and gains no benefit   mask  (actually the ghost of  a slain yuan-ti priest).
           from a long rest.
                                                               A  yuan-ti pureblood priest named Yoastal was slain by
                                                              the Ssethian Scourges and remains bound to the tem-
           7. WARDED  CAVERN
                                                              ple. Because she cannot leave, she tries to trick others
           Aglyph of  warding spell has been cast on the floor at   into completing her unfinished business, knowing that
           the center of the 10-foot-high cavern. The glyph triggers   she cannot rest until the Ssethian Scourges are dead.
           a cloudkill spell (save DC 15) when any creature other   Yoastal can be both friend and foe to an adventuring
           than Karstis passes the midpoint of the cavern. The   party. The ghost claims to have once been a cleric of
           spell's cloud lasts for 10 minutes.                Mask, cursed to remain in Slitherswamp until the nagas
                                                              are destroyed. She provides characters with the layout
           8. DwEOMERCORE HIDEOUT
                                       --------              of the level in exchange for promises to free her. But her
           These caves are used by the mages of Dweomercore   information is always slanted toward leading the char-
           (level 9) to keep an eye on their neighbors. The caves'   acters into situations that might further escalate the war
           inhabitants include a mage named Karstis.          between the Ssethian Scourges and the Blacktongues.
            If  death or capture seems likely, Karstis grabs his   If  Yoastal is destroyed while any of the nagas live, she
           spellbook in area 8b and flees to level 9 after instructing   re-forms in this ruined building in ld4 days.
           his bodyguards to cover his escape. Thereafter, Karstis
                                                              BLACK STATUE
           can be encountered in area 8c  on level 9.
                                                             Water trickling down from the ceiling falls onto this
           8A.  GUARDS                                        statue and drips off its daggers like poison. A character
                                                              who succeeds on a DC 15 Intelligence (Religion) check
           Golem. A flesh golem stands watch in the middle of  this
                                                              recognizes the statue as a representation of the yuan-ti
             10-foot-high cave, facing the entrance.
                                                             god Sseth.
           Wights. Two wights are on guard at the south end of the
                                                               A character who searches through the mud around
            cave (outside area 8b).
                                                             the statue and succeeds on a DC 15 Wisdom (Percep-
           Crates. Three open crates are stored in the western-
                                                             tion) check discovers a rotting sack and also digs up a
             most alcove. They contain sheets of  parchment, small
                                                             hostile swarm of  insects (centipedes).
            jars of ink, quills, 10 days of  edible rations, and five
                                                               Treasure. The sack contains 550 gp.
            2-gallon casks of clean water.
            If  the glyph in area 7 triggers, the flesh golem and the   GREEN STATUE
           wights can't be surprised. The golem was crafted by   A character who succeeds on a DC 15 Intelligence (Reli-
           Wormriddle the night hag (see level 9). If  the golem goes   gion) check recognizes this statue as another represen-
           berserk, neither Karstis nor any of his other servants   tation of  Sseth.
           can regain control of  it.
           LRVEL 8  I SUTH ERSWAMP
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