Page 117 - Waterdeep - Dungeon of the Mad Mage_Neat
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2 0 . B LACKTONGUElSLE 22A. GIANT FROGS
Six giant frogs hop through shallow water in this cav-
Deep Water. The ground falls away at all entrances to
ern, croaking loudly while four hullywugs dump food
this 30-foot-high cavern, whose water is 30 feet deep.
(mostly vermin) into a trough along the northwest wall.
Island Village. A dozen crude shacks sit atop a muddy,
horseshoe-shaped island. Twenty-five bullywugs and
22B. CARRION CRAWLERS
six giant frogs slip in and out of the shacks. This raised dry area contains the following:
Bonfire. A bonfire burns at the northern tip of the is-
land, giving off pungent smoke. (The bullywugs keep it Wooden Pen. A pen made of wooden slats confines
burning with a mixture of dried offal and fungus.) four carrion crawlers to the northeast. Three carrion
crawler eggs are inside the pen.
The shacks are made from rocks mortared with mud.
Tools. Several buckets and long-handled tools for
The bullywugs found here are busy raising young,
wrangling the carrion crawlers stand near the gate
mending nets, cooking, or working on other domestic
to the pen.
necessities. They and the giant frogs are quick to re-
spond to calls for aid from area 19. The bullywugs raise carrion crawlers for their poi-
Harmless cave fish swim in the deep water around sonous mucus, but they also feed carrion crawler eggs
the island. The pool at the island's center is closed off to the hydra in area 2la. The carrion crawlers are not
by a submerged net that prevents fish from finding their treated well. If released, they are as likely to attack the
way inside. The Blacktongues keep their unborn eggs bullywugs as they are the characters.
in this pool, hidden among submerged stands of thick- Wood scraps gathered from throughout the level have
fronded fungus. been used to fence off this dry area from floor to ceiling.
The gaps between the slats are just wide enough for a
21. L ORD OF F ETID OBLITERATION melee weapon or a carrion crawler's tentacle attack. A
simple loop of rope keeps the gate closed.
Unless he has been summoned to area 19, the unhappy
king of the Blacktongues is here.
23. B ULLYWUG CAMP
21A. HYDRA DEN Muck. This 20-foot-high cave is filled with muck to a
This cave has a 20-foot-high ceiling and is filled with depth of 1 foot.
water to a depth of 30 feet. Lurking in the muddy water Bullywug Shacks. Two hovels made of stones and mud
at the bottom of the cave is a trained hydra. The hydra are lit by tall torches. Four bullywugs are mending
refrains from announcing its presence or attacking until tools near the shacks while two giant toads look on.
such time as Kuketh orders it to rise and kill something.
24. KELP FARM
1
21B. KUKETH S LAIR
Five bullywugs work kelp beds in the 6-foot-deep wa-
Ledge. A dry ledge 5 feet above the water line is strewn ter of this 30-foot-high cave, while a giant toad swims
with bones, some with flesh still attached. nearby. The kelp is a staple of the bullywugs' diet and
Kuketh's Bed. The eastern end of the ledge contains a glows with a faint green light. The light fades 10 min-
pile of moldering hay and the rotting body of a giant utes after the plant is harvested.
toad. Unless it has been drawn elsewhere, Kuketh the If they are threatened, the bullywugs order the giant
death slaad lounges on the hay in bullywug form. toad to attack and call for help from areas 2 and 23.
When not bossing around its subjects, Kuketh quietly
ruminates on its troubles. The slaad communicates with AFTERMATH
strangers using telepathy and is willing to negotiate with If the characters help Kuketh destroy or reclaim its
characters who claim to be enemies of the Ssethian control gem, the death slaad abandons the bullywugs. If
Scourges. A mercurial creature, Kuketh doesn't honor
Torbit is alive, he becomes the ruler of the Blacktongue
agreements for very long. Its only consistent desire is tribe after Kuketh departs or is killed. It's only a matter
to escape from Undermountain and return to the Outer of time, however, before the Ssethian Scourges seize
Plane of Limbo.
him, make him one of their thralls, and take control of
the bullywug tribe. If all the Blacktongue bullywugs
21C. SECRETVAULT
are defeated, the temple becomes a safe place for the
This cave is hidden behind a secret door.
Treasure. The vault holds treasure collected by the characters to rest (assuming the yuan-ti abominations in
bullywugs, including 56 pp, 2,417 gp, 540 sp, a platinum area 19d haven't taken over the place).
Killing the Ssethian Scourges frees Yoastal from her
holy symbol of Sseth (a flying snake with bared fangs)
curse and allows the Blacktongues to overrun the nagas'
worth 150 gp, and a headband of intellect.
caves. Karstis and the mages of Dweomercore might be
22. STABLES there already, though, wanting to hold those caverns.
Such gains are short-lived, because the spirit nagas'
The Blacktongue bullywugs raise "livestock" in this Rejuvenation trait ensures their return in ld6 days.
20-foot-high, torch-lit cavern. If the bullywug handlers
here are attacked, they release their carrion crawlers
and shout for aid from areas 19 and 23.
LEVEL 8 I SLITHERSWAMP
u6

