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apprenticeship under the Mad Mage. They have secretly 2A. WILL- 0'-WISP
informed him of Halaster's interest and of Halaster's of- Two columns of rock support the roof of this 15-foot-
fer to help him perfect the ritual that will bind a goristro high cave, the walls of which are spattered with blood
to House Freth's service. They now wait for Drivvin's from recent battles between drow and minotaurs.
decision, while doing everything they can to ensure that An invisible will-o'-wisp dwells here, the dark es-
he makes the right choice. sence of a female drow priestess named Z'reska, who
was butchered by minotaurs. As the characters move
MINOTAURS through the cave, the will-o'-wisp flies into the tunnel
Twenty-three minotaurs inhabit the southern half of the that leads northwest out of this area and illuminates it-
Maze Level. They spend most of their time fighting the self. It whispers, "Follow me!" in Elvish, trying to stay at
drow. Their leader is a priest of Baphomet named Maku, least SO feet ahead of characters who do so. It attempts
a devout follower of the Horned King who has tried to to lure creatures into area 7 and provoke a battle with
summon the demon lord on numerous occasions. The the minotaurs. If the characters refuse to follow the will-
minotaur priest believes that his ritual will be success- o'-wisp, it turns invisible and trails them instead, waiting
ful if he can amass a large enough pile of mutilated until one or more characters are near death before at-
corpses for the demon lord to feast on. tacking them in an attempt to finish them off.
BAPHOMET THE H ORNED KING 2B. BROKEN LUTE
Baphomet is worshiped by those who strive to break Hidden under the fog in this 10-foot-high alcove is a lute
the confines of civility and unleash their inner bestial carved of pale wood. The instrument has been smashed
nature. All minotaurs on the Maze Level seek to emulate beyond repair. A silver-inlaid Elvish inscription on its
him through their blood lust and savagery. He appears broken neck reads "Korynn."
as a great, black-furred minotaur with iron horns, burn-
ing red fire in his eyes, and a massive bloodstained 3. D EAD E ND
glaive. Fervent human cultists of Baphomet are some- The earthen floor of this tunnel is covered by a 2-foot-
times transformed into minotaurs as a reward for their thick layer of fog. A twisting side tunnel with a rocky
devotion and sacrifice. floor opens up to the northwest, rising out of the fog be-
fore coming to a dead end.
EXPLORING THIS LEVEL
4. FACES IN THE FOG
All location descriptions for this level are keyed
to map 12. The floor of this 15-foot-high side cave is covered by a
A 2-foot-thick layer of fog covers the floor in many of 2-foot-thick layer of fog. Ghostly visages periodically
the Maze Level's tunnels and caves; the area within the take shape in the fog and then disappear-all of them
fog is heavily obscured. The fog can be cleared away by adventurers who have perished in Undermountain.
a gust of wind spell or similar magic. Fog that is cleared
away returns in 1 minute. 5. D EMON'S TRIANGLE
~~~~~~~~~~-
The stench of death pervades the entire level, growing Floor. The earthen floor of this cavern is covered by a
stronger as the characters get closer to area 8a. 2-foot-thick layer of fog.
Pillars. Three natural pillars of rock support the
I. I NTO THE MAZE 25-foot-high ceiling. The fog takes on a red tinge in
These caves have 20-foot-high ceilings. Their floors are the area between the pillars, each of which is painted
covered by a 2-foot-thick layer of fog. with the fearsome image of a 20-foot-tall minotaur
painted in blood.
l A. RUSTY H EAD
Any character who succeeds on a DC 15 Intelligence
The rusted, severed head of a shield guardian lies on its (Religion) check recognizes that the paintings on the
side in the middle of the cave, under the fog. The mino- rock pillars represent Baphomet the Horned King.
taurs destroyed the construct and carried off its body for
use in fashioning weapons, leaving its head behind. MADNESS OF BAPHOMET
Any humanoid that enters the area between the pillars
ls. FOGGY ALCOVE or starts its turn there must succeed on a DC 18 Wis-
The fog obscures the skeleton of a duergar lying on the dom saving throw or manifest a character flaw that lasts
floor near the back wall of this alcove. The duergar was until the victim is subjected to a remove curse spell,
impaled through the back with a broken-off stalactite by a greater restoration spell, or similar magic. The flaw
one of his kin and the body hidden here. The stalactite supersedes any conflicting flaw and is determined by
is still lodged in the duergar's skeleton, which has been rolling on the Madness of Baphomet table. A creature
picked clean by vermin.
that succeeds on the saving throw can't be affected by
the pillars again for 24 hours.
2. L I GHT OF THE D EAD
The earthen floors of these caves are covered by a
2-foot-thick layer of fog.
LEVEL 12 I MAZE LEVEL
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