Page 237 - Waterdeep - Dungeon of the Mad Mage_Neat
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years, including Sunlight's Wrath and Shar's Bane. A   As long as at least one column is active, characters
           legend lore spell reveals its true name (Scintilmorn) and   see a faint image in the cloud of an adult bronze dragon
           its original purpose: to destroy vampires and other crea-  surrounded by figures in black robes wearing the
           tures of the night.                                holy symbol of  Shar and reading from scrolls. As the
             Umbraxakar's Projection. If the hilt of the sun blade   great creature writhes in pain, its bronze scales begin
           is picked up, Umbraxakar's smoky projection forms in   to darken.
           the middle of the room (see "Visions of Umbraxakar,"   The lines of black energy between the pillars and the
           page 232). It can't leave the area.                cloud are 10 feet above the floor and easily avoided. Any
                                                              creature that comes into contact with one takes 10 (3d6)
           9.  SHADOW VIGIL                                   necrotic damage from it.

           Double Door. Carved into the double door to the
                                                              SURPRISE!
             north are two figures: a skeletal warrior clutching
                                                              Each time a cult fanatic dies, a shadow assassin (see
             the bladeless hilt of a sword on the left door, and
                                                              appendix A) rises from the fanatic's corpse and joins the
             a handsome young man with dragon wings on the
                                                              battle, acting on the same initiative count as the fanatic
             right door. Above the double door is a 3-foot-diameter
                                                              that "birthed" it. The shadow assassins guard the room
             disk painted black with a purple metal rim (the sym-
                                                              thereafter.
             bol of Shar).
           Cultists and Rats. Twelve human cultists of  Shar are
                                                              TREASURE
             chanting outside the doors. Crawling around their feet
                                                              Each cult fanatic carries an obsidian holy symbol of
             are four swarms of  rats.
                                                              Shar (25 gp each). The leader, Abberoch, also has a
           Purple Flames. Mounted on the back walls of  four wide
                                                              silver rod with one end formed in the shape of  a key (70
             alcoves are rusty iron sconces, each holding a torch
                                                              gp). The rod unlocks the double door in area 18.
             coated in black wax that burns with a purple flame.
             The walls of the alcoves are cracked and pitted.   11.  TUNNELS AND  CAVERNS
                                                                                               ---
             The rats attack creatures not dressed as cultists of   These rough-hewn tunnels are centuries old, but they
           Shar. The cultists are chanting to help focus the power
                                                              offer no clues as to their origin. A tunnel to the north
           of the ritual taking place in area 10, and they try to kill   slopes downward and eventually leads to level 19.
           anyone they believe is not a Shar worshiper. They chant
           the following verse over and over in Common: "Dark-  12.  CANDLELIT HALLS
           ness quench the sun. Darkness swallow the moon.
                                                              The walls of these 10-foot-high corridors and chambers
           Darkness claim this dungeon and all that dwell within."
                                                              are lined with shallow niches holding black wax candles
             Knowing that the ritual in area 10 must not be dis-
                                                              that burn with a purple light.
           turbed, the cultists do everything they can to prevent the
                                                               If the characters have had an easy time thus far, Ker-
           doors to that area from being opened. If characters enter
                                                              esta might send waves of  vampire spawn to harangue
           through the double door, the cultists assume the ritual
                                                              them as they make their way through these candlelit
           has already been interrupted and attack immediately.
                                                              halls. The vampire spawn attack in packs of ld4 + 2
           10.  RITUAL CHAMBER                                and avoid the pit traps in areas 12c and 12d by crawling
                                                              along the walls.
           Purple Flames. Black wax candles set in niches along
             the walls of this 20-foot-high room burn with a purple   12A. BAT ROOSTS
             flame, filling the room with dim light.         The bare walls and floors of these connected chambers
           Cult Ritual. Six cult fanatics are chanting in unison.   are covered with bat guano, and the 10-foot-high ceiling
            Each one stands next to a black stone pillar and is   is made of rough stone. Four swarms of  bats gather
            focused on a roiling fog cloud, 8 feet in diameter, that   here. They shriek in response to intruders and flee the
            floats at the center of the room 10 feet above the floor.   area if  disturbed.
            Lines of black energy run between the pillars and   Secret  Door. A secret door in the north wall leads
            the cloud.                                        to area 8.
            The cult fanatics are named Abberoch, Belora, Liana,
                                                              12B.  MAGIC MOUTH
           Shanzo, Torfiana, and Uzalyn. They are performing a
                                                             The first character to move past the midpoint of this
           ritual designed to anchor one of Umbraxakar's memo-
                                                             area triggers a magic mouth spell cast on the floor,
           ries to this room, which will enable the shadow dragon
                                                             which says in Common, "Turn back now, or abandon
           to pull more of  Vanrakdoom into the Shadowfell. They
                                                              hope!" The spell resets after 1 hour.
           chant the following verse over and over in Common:
           "Darkness quench the sun. Darkness swallow the
                                                              12c. PIT OF DARKNESS
           moon. Darkness claim this dungeon and all that dwell
                                                             An open 20-foot-deep pit spans the corridor in this loca-
           within." If  attacked, they continue to chant while also
                                                              tion. The pit is filled with impenetrable darkness similar
           defending themselves.
                                                              to that created by the darkness spell. A successful dispel
            Killing a cult fanatic deactivates one of the pillars,
                                                             magic spell cast on the magical darkness ends it, though
           destroying the line of energy emanating from it and
                                                              the darkness reappears after 1 hour. Other than the
           weakening the ritual. When all six lines of  energy are
                                                             darkness, the pit contains nothing.
           destroyed, the fog cloud vanishes.
           LEVEL 18 I VANRAKDOOM
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