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12D. PIT OF BONES ancient dead? Is this all that Shar has to offer? I have
A 20-foot-deep pit spans the corridor in this location. drunk my fill of darkness and loss, old friend." With
The bottom of the pit is filled with the bones of rats that that, the vision ends.
fell in and fed on each other until they all died.
VANRAK'S THRONE
13. VAMPIRE D ENS Fog swirls around the pile of shattered stone near the
south wall that was once Vanrak's throne. If anyone
The stench of death pervades these filthy dens. approaches within 10 feet of the rubble, a smoky projec-
tion of Umbraxakar rises from the shattered throne and
13A. MAD SPAWN
tries to frighten away interlopers, though it can do no
Brek, a vampire spawn who succumbed to despair and harm. It fades away if the rubble is disturbed.
madness after falling out of Keresta's favor, is crouching Treasure. Buried under the rubble is Vanrak Moon-
on the ceiling in the northeast corner of this otherwise
empty room, muttering to himself. He believes intruders star's ancient mithra/ armor (chain shirt), which has the
additional property of granting its wearer darkvision out
to be figments of his imagination until they attack.
to a range of 60 feet. If a character dons this armor in
Vanrakdoom, two shadow assassins (see appendix A)
13B. RESTING SPAWN
The Boor of this room, littered with scores of wooden materialize nearby and attack the character.
coffins, is difficult terrain. Some of the coffins are in- 16. ARCH G AT E T O LEVEL 15
tact, while others have fallen apart with age. Most are
empty, but three of the coffins contain resting vampire Ceiling. This chamber soars to a height of 30 feet.
spawn named Deviana, Ezra, and Yuri. Characters who Arch. A stone arch set into the south wall is decorated
succeed on a DC 15 Dexterity (Stealth) check can move with gold-inlaid images of dragons in flight. Carved
through this room without waking the spawn. Other- into the wall above the arch are the following words in
wise, all three awaken and attack. Draconic: "Only a dragon can unlock this gate."
Treasure. Characters who search through all the Fountains. Alcoves to the west and east contain stone
coffins find a silver rod with one end carved in the fountains, each carved to look like a perched bronze
shape of a key (70 gp). The rod unlocks the double door dragon spouting water into an ornate stone basin.
in area 18. The fountains are fed by an underground spring and
flow with clean, cool water. The living inhabitants of
13c. EMPTY HALL
Vanrakdoom depend on this water for their survival.
Six web-draped pillars buttress the 20-foot-high ceiling A fountain's 4-foot-tall dragon sculpture can be broken
of this otherwise empty hall.
off with a successful DC 20 Strength (Athletics) check
and used to activate the arch gate in this room. Each
14. TEMPLE CHANDLERY
sculpture is a Small object that weighs 500 pounds.
Torches used throughout Vanrakdoom are coated with
a black wax that burns with a purple flame. The cultists ARCH GATE
of Shar know the secret process of making this wax, The arch is one of Halaster's gates (see "Gates," page
which they also use to fashion their candles. 12). Its rules are as follows:
This room contains all the supplies and tools needed • The gate opens for 1 minute when a real or illusory
to create black wax candles and torches, including flasks dragon touches the arch. An artistic rendering of a
of oil, ceramic crucibles, and wooden candle molds. The dragon, such as a dragon-shaped figurine or a drawing
supplies and tools rest on wooden tables spaced haphaz- of a dragon, also opens the gate.
ardly about the room.
• Characters must be 13th level or higher to pass
through this gate (see "Jhesiyra Kestellharp," page
15. SHATT ERED THRONE
10). The first creature to pass through the gate trig-
Ceiling. The vaulted ceiling soars to a height of 30 feet gers an elder rune (see "Elder Runes," page 12).
and is braced by ornate, crumbling stone arches. • A creature that passes through the gate appears in
Fog. The room is lightly obscured by fog. area 30a on level 15, in the closest unoccupied space
Vision and Crumbled Throne. Any character who next to the similar gate located there.
crosses the chamber's midpoint experiences one of
the shadow dragon's fleeting visions and notices a pile 17. L OST D WARVEN HORN
of rubble at the end of the hall: the shattered remains
Fog. The room is lightly obscured by fog.
of a stone throne.
Hooks and Horn. The walls are lined with small iron
hooks upon which pictures were once hung. Hanging
DRAGON'S VISION
In this vision, the character is standing next to a skeletal from a hook on the east wall is a gold horn encrusted
warrior with red pinpricks of light in his eye sockets with gems (see "Treasure" below).
(Lord Vanrak Moonstar). Slumped in a stone throne, Vision. Any character who spends at least 1 minute
he says, "ls this to be the legacy ofVanrak Moonstar? searching the room experiences one of the shadow
A shadow king damned to rule these moonless halls, dragon's fleeting visions.
fending off assassins, mad wizards, and ghosts of the
1F.VEL18 I VA1'.RAKDOOM
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