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12D.  PIT OF BONES                                ancient dead? Is this all that Shar has to offer? I have
              A 20-foot-deep pit spans the corridor in this location.   drunk my fill of darkness and loss, old friend." With
              The bottom of the pit is filled with the bones of  rats that   that, the vision ends.
              fell in and fed on each other until they all died.
                                                                VANRAK'S THRONE
              13. VAMPIRE D ENS                                 Fog swirls around the pile of  shattered stone near the
                                                                south wall that was once Vanrak's throne. If  anyone
              The stench of death pervades these filthy dens.   approaches within 10 feet of the rubble, a smoky projec-
                                                                tion of Umbraxakar rises from the shattered throne and
              13A.  MAD SPAWN
                                                                tries to frighten away interlopers, though it can do no
              Brek, a vampire spawn who succumbed to despair and   harm. It fades away if the rubble is disturbed.
              madness after falling out of Keresta's favor, is crouching   Treasure. Buried under the rubble is Vanrak Moon-
              on the ceiling in the northeast corner of  this otherwise
              empty room, muttering to himself. He believes intruders   star's ancient mithra/ armor (chain shirt), which has the
                                                                additional property of granting its wearer darkvision out
              to be figments of his imagination until they attack.
                                                                to a range of 60 feet. If a character dons this armor in
                                                                Vanrakdoom, two shadow assassins (see appendix A)
              13B. RESTING SPAWN
              The Boor of this room, littered with scores of  wooden   materialize nearby and attack the character.
              coffins, is difficult terrain. Some of the coffins are in-  16. ARCH G AT E T O  LEVEL 15
              tact, while others have fallen apart with age. Most are
              empty, but three of  the coffins contain resting vampire   Ceiling. This chamber soars to a height of 30 feet.
              spawn named Deviana, Ezra, and Yuri. Characters who   Arch. A stone arch set into the south wall is decorated
              succeed on a DC 15 Dexterity (Stealth) check can move   with gold-inlaid images of  dragons in flight. Carved
              through this room without waking the spawn. Other-  into the wall above the arch are the following words in
              wise, all three awaken and attack.                  Draconic: "Only a dragon can unlock this gate."
               Treasure. Characters who search through all the   Fountains. Alcoves to the west and east contain stone
              coffins find a silver rod with one end carved in the   fountains, each carved to look like a perched bronze
              shape of  a key (70 gp). The rod unlocks the double door   dragon spouting water into an ornate stone basin.
              in area 18.                                         The fountains are fed by an underground spring and
                                                                 flow with clean, cool water. The living inhabitants of
              13c. EMPTY HALL
                                                                Vanrakdoom depend on this water for their survival.
              Six web-draped pillars buttress the 20-foot-high ceiling   A fountain's 4-foot-tall dragon sculpture can be broken
              of this otherwise empty hall.
                                                                off with a successful DC 20 Strength (Athletics) check
                                                                and used to activate the arch gate in this room. Each
              14. TEMPLE  CHANDLERY
                                                                sculpture is a Small object that weighs 500 pounds.
              Torches used throughout Vanrakdoom are coated with
              a black wax that burns with a purple flame. The cultists   ARCH GATE
              of Shar know the secret process of making this wax,   The arch is one of Halaster's gates (see "Gates," page
              which they also use to fashion their candles.      12). Its rules are as follows:
               This room contains all the supplies and tools needed   •  The gate opens for 1 minute when a real or illusory
              to create black wax candles and torches, including flasks   dragon touches the arch. An artistic rendering of a
              of oil, ceramic crucibles, and wooden candle molds. The   dragon, such as a dragon-shaped figurine or a drawing
              supplies and tools rest on wooden tables spaced haphaz-  of  a dragon, also opens the gate.
              ardly about the room.
                                                                 •  Characters must be 13th level or higher to pass
                                                                  through this gate (see "Jhesiyra Kestellharp," page
              15.  SHATT ERED THRONE
                                                                  10). The first creature to pass through the gate trig-
              Ceiling. The vaulted ceiling soars to a height of 30 feet   gers an elder rune (see "Elder Runes," page 12).
                and is braced by ornate, crumbling stone arches.   •  A creature that passes through the gate appears in
              Fog. The room is lightly obscured by fog.           area 30a on level 15, in the closest unoccupied space
              Vision and Crumbled Throne. Any character who       next to the similar gate located there.
               crosses the chamber's midpoint experiences one of
                the shadow dragon's fleeting visions and notices a pile   17. L OST  D WARVEN HORN
               of rubble at the end of the hall: the shattered remains
                                                                 Fog. The room is lightly obscured by fog.
               of a stone throne.
                                                                 Hooks and Horn. The walls are lined with small iron
                                                                  hooks upon which pictures were once hung. Hanging
              DRAGON'S VISION
              In this vision, the character is standing next to a skeletal   from a hook on the east wall is a gold horn encrusted
              warrior with red pinpricks of light in his eye sockets   with gems (see "Treasure" below).
              (Lord Vanrak Moonstar). Slumped in a stone throne,   Vision. Any character who spends at least 1 minute
              he says, "ls this to be the legacy ofVanrak Moonstar?   searching the room experiences one of the shadow
              A shadow king damned to rule these moonless halls,   dragon's fleeting visions.
              fending off assassins, mad wizards, and ghosts of the


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