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Ile. TROBRIAND'S BODY
The body of a frail man in dark robes lies atop a stone
slab near the south wall. The man has long, wavy hair
and a thick beard the color of iron, and he wears a metal
ring on the index finger of his left hand.
Characters who have seen images of Trobriand know
that the body lying on the slab is his. After Trobriand
successfully transferred his spirit to an iron golem (see
area 13), his body was placed here by the scaladar ser-
vants that guard area llb. The body is in stasis but can
be attacked normally. It is unconscious and has AC 12
and 99 hit points. Without its spirit, the body is an empty
vessel, and Trobriand is unaware of what's happening
to it while his spirit resides elsewhere. Destroying this
body prevents Trobriand's spirit from returning to it
when the spirit is forced to vacate the golem in area 13,
effectively killing the Metal Mage.
Treasure. Trobriand wears a black metal ring on the
index finger of his left hand that controls scaladar and
overrides all other rings that have that property. It func-
tions only within Undermountain (see the "Scaladar"
entry in appendix A).
12. GATE TO THE STONE BRIDGE
Standing Gate. Two 15-foot-tall standing stones are po-
sitioned near the west wall of this 20-foot-high room.
Bas-Relief. Spanning the wall behind the standing
stones is a bas-relief depicting an armored dwarf with
creature in its reflective outer surface. The shield can a greataxe fighting a hill giant atop a long, flat bridge.
trap only one creature at a time. Whenever it traps a The bas-relief depicts Torhild Flametongue, king of
new creature, the shield releases its current prisoner, the ancient dwarven kingdom of Besilmer, fighting a
which appears in an unoccupied space as close to the mortal enemy atop the Stone Bridge, a monument that
shield as possible. spans the River Dessarin to this day. With a successful
A creature trapped in the shield can do nothing except DC 20 Intelligence (History) check, a character recalls
attempt a DC 18 Charisma saving throw at the end of the legendary battle and the king's fate (he was struck
each of its turns. On a successful save, the creature is from the bridge and fell to his death).
released and appears in an unoccupied space as close If a creature uses a finger or a staff to trace Halaster's
to the shield as possible. On a failed save, the creature rune on the surface of either of the standing stones,
takes 31 (7d8) necrotic damage. If this damage reduces a gate forms between them and lasts for 1 minute. A
the trapped creature to 0 hit points, its body is destroyed legend lore spell or similar magic reveals the way to
as its soul is released into the afterlife. activate the gate, its destination, and the fact that it's
Treasure. The shield is worth 7,500 gp and can be one-way only. Any creature that steps through this gate
used as an ordinary shield, but battle damage might re- appears, along with any objects it is wearing or carry-
duce its value as an art object at your discretion. ing, atop the middle of the Stone Bridge. (More infor-
mation on this location can be found in Princes of the
11. TROBRIAND'S WORKSHOP Apocalypse.)
These areas have 20-foot-high, flat ceilings.
13. THE METAL MAGE
llA. WORK IN PROGRESS
This 20-foot-high room contains an iron golem that
Scrap Metal. Workbenches lining the east and west has a head shaped like a metal skull. It stands between
walls are covered in metal scraps. three iron-plated stone pillars that hum with magical
Unfinished Construct. In the center of the room is a power. With the aid of these pillars, Trobriand recently
Huge scorpion constructed from metal. (This is an transferred his spirit into the golem.
incomplete scaladar that is not active.) Trobriand is looking forward to testing his new body
and attacks intruders on sight, showing no mercy.
llB.SCALADAR
Guards. Two scaladar (see appendix A) guard this TROBRIAND
room and won't leave it under any circumstances. While his spirit is bound within the golem, Trobriand
Secret Door. The walls, floor, and ceiling are covered has a challenge rating of 22 (41,000 XP) and the statis-
in 5-foot-square steel tiles. One tile conceals a secret tics of an iron golem, with these changes:
door in the east wall at floor level.
LEVEL 23 I MAD WIZARD'S LAIR

