Page 291 - Waterdeep - Dungeon of the Mad Mage_Neat
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1. No RETREAT                                      Desk. In the middle of the 15-foot-high ceiling is an
                                                                upside-down desk topped with a stack of tomes held
           Arch. The north wall is set with a stone arch, its key-  between two golden, upside-down bookends shaped
             stone bearing Halaster's visage whose animated eyes
                                                                like bulettes bursting out of  the ground.
             follow any creature that approaches the arch. Carved
             into the wall above the keystone is a sigil.      The reverse gravity field can't be negated, though it is
           Statue. An alcove to the south contains a life-size,   suppressed within an antimagic field. Unless anchored,
             painted stone statue ofHalaster perched atop a 4-foot-  held down, or affected by a fly spell or similar magic, any
             tall granite plinth like a vulture, squatting with arms   creature or object that enters this room falls up toward
             outstretched and fingers curled like talons, as though   the ceiling.
             ready to leap down and claw at anyone who stands be-  The desk is empty except for the array of nine books
             fore it (see "Halaster Statue" below).           held between the bulette-shaped bookends. Eight of the
           Frescoes. Six 10-foot-square painted frescoes adorn the   books contain essays pertaining to the eight schools of
             walls around the arch: two flanking the arch on the   magic, one book dedicated to each school. The cover
             north wall, two side by side on the west wall, and two   and the pages of the ninth book appear blank.
             side by side on the east wall. Each fresco displays a   Placing the other books in alphabetical order
             magically animated image of Halaster performing one   by school of magic between the bookends causes
             or more mundane activities: stretching and yawning,   Halaster's rune to appear on the cover of the ninth book
                                                              and spells to appear on its pages. This tome is one of
             juggling rods, sweeping the floor with a broom, trying
             to escape from a straitjacket, doing handstands, and   Halaster's spellbooks (see "Treasure" below).
             shadowboxing.
           Secret Door. Hidden behind the fresco that depicts   TREASURE
             Halaster stretching and yawning is a secret door.   The gold bookends are worth 500 gp for the pair, while
                                                              the eight books detailing the schools of magic are worth
             Targeting an animated fresco with a dispel magic   100 gp each.
           spell has no effect other than to cause Halaster's image   Halaster's spellbook contains the following spells:
           to silently mock the spell's caster. The images become   Bigby's hand, color  spray, crown of  madness, enlarge/
           motionless while in the area of  an antimagic field.   reduce, fabricate, false life, gaseous form, gust  of  wind,
                                                              hold monster, ice storm.jump, maze, Otto's irresistible
           ARCH  GATE T O  L EVEL 22
                                                              dance, reverse gravity, sleet storm, and weird.
           The sigil inscribed above the arch is Halaster's personal
           rune. Both it and the face carved into the keystone   3. T ALKING HEADS
           are harmless.
             Halaster can open the gate for 1 minute by touching   This 10-foot-high room has wooden shelves covering the
           the arch. The gate cannot otherwise be opened from   walls from floor to ceiling. Hundreds of wide-mouthed
                                                              jars line the shelves, each containing a severed head
           this side. A creature that passes through the gate ap-
           pears in area 35 on level 22, in the closest unoccupied   floating in brine.
           space next to the gate located there.               The heads in the jars are specimens that Ha  laster has
                                                              collected throughout Undermountain: goblins, drow,
           H ALASTER STATUE                                   kuo-toa, duergar, troglodytes, githyanki, mind flayers,
           Anytime a creature other than Halaster tries to cast a   and other creatures. Although detached from their
           spell in this room, the statue's arms animate and per-  bodies, the heads remain alive and sedate as a result
           form the quick series of somatic gestures needed to cast   of Halaster's magic. Tapping on a jar is enough to stir a
           counterspell. After casting its spell, the statue reverts to   head to consciousness. The heads speak only the lan-
           its inanimate state until triggered again. The counter-  guages they knew in life and have no recollection of how
           spell attempt succeeds automatically.              they ended up in their disembodied state. A character
             The statue is a Large object with AC 17, 50 hit points,   can prompt a head for information, which it's happy to
           and immunity to all damage except force damage. The   provide. Each head shares one Undermountain secret
           statue falls to pieces and loses its spellcasting ability if   determined by drawing a card from the Secrets Deck
           it is reduced to 0 hit points. Destroying the statue trig-  (see appendix C). A head can also confirm that Halaster
           gers a magic mouth spell; the mouth appears amid the   spends a lot of time on this level of Undermountain.
           shattered remains and says, "Is this the end of Halaster   Removing a head from a jar or removing a jar from
           Blackcloak? Ha! I think not."                      this room ends the magic that animates the head, which
                                                              immediately dies.
           2. REVERSED LIBRARY
                                                              4.  HELMED HORRORS
           Everything in this room is upside down because gravity
           in the room is magically reversed. The room is fur-  Six helmed horrors float in the alcoves marked H on
           nished thusly:                                     map 23. These constructs attack intruders on sight and
                                                              fly after those who flee.
           Bookshelves. The walls are lined with upside-down
             bookshelves, fully stocked with upside-down history
             books from the many parts of the world Halaster
             has explored.



           LEVEL 23 I MAD  WlZAIU>'S  LAIR
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